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The best of all worlds: Combining the flipped classroom, game-based learning, and learning communities in a large technology integration course.
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, , Iowa State University, United States

Society for Information Technology & Teacher Education International Conference, in Washington, D.C., United States ISBN 978-1-939797-32-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

This paper presents the use of a combination of pedagogical strategies in teaching a large undergraduate technology integration course. Course revisions include a motivating game-based learning structure, practitioner-focused design, and the flipped classroom model. Students perceived each course change positively with suggestions for refinement.

Citation

Nadolny, L. & Gleason, B. (2018). The best of all worlds: Combining the flipped classroom, game-based learning, and learning communities in a large technology integration course. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1065-1067). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE). Retrieved August 9, 2024 from .

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