Process versus Product: A Perspective on Tools for Communal and Informal Electronic Learning
ARTICLE
John Seely Brown
Journal of Educational Computing Research Volume 1, Number 2, ISSN 0735-6331
Abstract
Exploration of concepts crucial to development of new computer-based learning environments focuses on process rather than product and the computer's ability to record, represent, and communicate the underlying process. Cognitive, pedagogical, and sociological issues relevant to creation of learning environments in five domains (empowering environments, games, communication, writing, and education) are discussed. (Author/MBR)
Citation
Brown, J.S. (1985). Process versus Product: A Perspective on Tools for Communal and Informal Electronic Learning. Journal of Educational Computing Research, 1(2), 179-201. Retrieved August 7, 2024 from https://www.learntechlib.org/p/169572/.
ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.
Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.
Keywords
Cited By
View References & Citations Map-
AI in Reverse: Computer Tools That Become Cognitive
Gavriel Salomon
()
-
A Teachware Management Framework for Multiple Teaching Strategies
Christian Süß, Rudolf Kammerl & Burkhard Freitag, Universität Passau, Germany
EdMedia + Innovate Learning 2000 (2000) pp. 1101–1106
-
Training Teachers for Distance Education Programs: Using Authentic and Meaningful Contexts
Ron Oliver & Murray Lake, Edith Cowan University
International Journal of Educational Telecommunications Vol. 4, No. 2 (1998) pp. 147–169
These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.