Current status, opportunities and challenges of augmented reality in education
ARTICLE
Hsin-Kai Wu, Silvia Wen-Yu Lee, Hsin-Yi Chang, Jyh-Chong Liang
Computers & Education Volume 62, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd
Abstract
Although augmented reality (AR) has gained much research attention in recent years, the term AR was given different meanings by varying researchers. In this article, we first provide an overview of definitions, taxonomies, and technologies of AR. We argue that viewing AR as a concept rather than a type of technology would be more productive for educators, researchers, and designers. Then we identify certain features and affordances of AR systems and applications. Yet, these compelling features may not be unique to AR applications and can be found in other technological systems or learning environments (e.g., ubiquitous and mobile learning environments). The instructional approach adopted by an AR system and the alignment among technology design, instructional approach, and learning experiences may be more important. Thus, we classify three categories of instructional approaches that emphasize the “roles,” “tasks,” and “locations,” and discuss what and how different categories of AR approaches may help students learn. While AR offers new learning opportunities, it also creates new challenges for educators. We outline technological, pedagogical, learning issues related to the implementation of AR in education. For example, students in AR environments may be cognitively overloaded by the large amount of information they encounter, the multiple technological devices they are required to use, and the complex tasks they have to complete. This article provides possible solutions for some of the challenges and suggests topics and issues for future research.
Citation
Wu, H.K., Lee, S.W.Y., Chang, H.Y. & Liang, J.C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62(1), 41-49. Elsevier Ltd. Retrieved September 1, 2024 from https://www.learntechlib.org/p/132254/.
This record was imported from
Computers & Education
on January 29, 2019.
Computers & Education is a publication of Elsevier.
Keywords
Cited By
View References & Citations Map-
Augmented Reality: Changing the Reality of Your Classroom
Katherine Cooper, Greater Louisville Education Cooperative, University of Louisville, United States; Debra Bauder & Thomas Simmons, University of Louisville, United States
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 2623–2625
-
Language Acquisition With Augmented and Virtual Reality
Hayet Bensetti-Benbader & Dennissa Brown, New Jersey City University, United States
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 1730–1734
-
The Effect of Augmented Reality Applications in the Learning Process: A Meta-Analysis Study
Muzaffer Ozdemir, Cavus Sahin, Serdar Arcagok & M. Kaan Demir
Eurasian Journal of Educational Research Vol. 74, No. 1 (2018) pp. 165–186
-
The Effect of Augmented Reality Use on Achievement, Misconception and Course Engagement
Mustafa Sirakaya & Ebru Kilic Cakmak
Contemporary Educational Technology Vol. 9, No. 3 (2018) pp. 297–314
-
Trends in Educational Augmented Reality Studies: A Systematic Review
Mustafa Sirakaya & Didem Alsancak Sirakaya
Malaysian Online Journal of Educational Technology Vol. 6, No. 2 (2018) pp. 60–74
-
Empowering Creativity in Young People Through Mobile Learning: An Investigation of Creative Practices of Mobile Media Uses In and Out of School
M. Ranieri, Department of Educational Sciences and Psychology, University of Florence, Florence, Italy; I. Bruni, Department of Communication and Social Research, University La Sapienza, Rome, Italy
International Journal of Mobile and Blended Learning Vol. 5, No. 3 (July 2013) pp. 17–33
-
Water Cycle in Nature: Small-Scale STEM Education Pilot
Diana Bogusevschi, Dublin City University, Ireland; Irina Tal, National College of Ireland, Ireland; Marilena Bratu, University of Bucharest, Romania; Bogdan Gornea & Dorothea Caraman, Siveco, Romania; Ioana Ghergulescu, Adaptemy, Ireland; Cristina Hava Muntean, National College of Ireland, Ireland; Gabriel-Miro Muntean, Dublin City University, Ireland
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1496–1505
-
Education Applications of 3D Technology
Aritra Ghosh, Victoria Brown & Shihong Huang, Florida Atlantic University, United States
Society for Information Technology & Teacher Education International Conference 2018 (Mar 26, 2018) pp. 426–436
-
Importance of Formative Assessment for Virtual Lab Instruction
Gerri Light & Mary Alberici, Western Governors University, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 1366–1370
-
Virtual Enhancement to Physical Spaces: A QR Code Based Orientation Game
Vanessa P. Dennen, Shuang Hao, Sungwoong Lee & Taehyeong Lim, Florida State University, United States
The Journal of Emerging Learning Design Vol. 2, No. 1 (December 2015)
-
Implementing Augmented Reality in K-12 Education – Analyzing Current trends
Richard Clemens, Steven Purcell & David Slykhuis, College of Education, James Madison University, United States
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 1960–1967
-
The Effect of an Augmented Reality Enhanced Mathematics Lesson on Student Achievement and Motivation
Anne Estapa & Larysa Nadolny, Iowa State University
Journal of STEM Education Vol. 16, No. 3 (Sep 15, 2015)
These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.