The relationship between video game use and a performance-based measure of persistence
ARTICLE
Matthew Ventura, Valerie Shute, Weinan Zhao
Computers & Education Volume 60, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd
Abstract
An online performance-based measure of persistence was developed using anagrams and riddles. Persistence was measured by recording the time spent on unsolved anagrams and riddles. Time spent on unsolved problems was correlated to a self-report measure of persistence. Additionally, frequent video game players spent longer times on unsolved problems relative to infrequent video game players. Results are explained in terms of the value of performance-based measures of persistence over self-report measures and how video game use can lead to more persistence across a variety of tasks.
Citation
Ventura, M., Shute, V. & Zhao, W. (2013). The relationship between video game use and a performance-based measure of persistence. Computers & Education, 60(1), 52-58. Elsevier Ltd. Retrieved September 1, 2024 from https://www.learntechlib.org/p/132187/.
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