Teacher Perceptions of Games in Singapore Schools
ARTICLE
Elizabeth Koh, Yeo Gee Kin, Bimlesh Wadhwa, John Lim
Simulation & Gaming Volume 43, Number 1, ISSN 1046-8781
Abstract
With the proliferation of entertainment games, supported by heavy investment in the underlying technologies, educators are now examining the educational values of gaming and attempting to incorporate games into their teaching. In Singapore, the game sector is worth many million Singapore dollars (SGDs), and gaming is an engaging activity of the young. Using a survey, this study examined the use of games and simulations in schools. The study was designed to shed light on the use of gaming activities in learning, perception of adoption and use, and problems encountered in teachers' attempts to adopt games. Factors related to teaching level, experience, and subject were also analyzed for possible influence on teachers' perceptions of game-related learning. (Contains 6 tables and 1 figure.)
Citation
Koh, E., Kin, Y.G., Wadhwa, B. & Lim, J. (2012). Teacher Perceptions of Games in Singapore Schools. Simulation & Gaming, 43(1), 51-66. Retrieved August 11, 2024 from https://www.learntechlib.org/p/110804/.
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Keywords
- barriers
- College Faculty
- Computer Assisted Instruction
- computer games
- educational games
- educational technology
- Elementary School Teachers
- Foreign Countries
- influences
- Instructional Effectiveness
- Qualitative Research
- Questionnaires
- Secondary School Teachers
- Statistical Analysis
- teacher attitudes
- Teacher Characteristics
- Teacher Surveys
- teaching methods
- Two Year Colleges
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