Computational Thinking Patterns
PROCEEDINGS
Andri Ioannidou, Vicki Bennett, Alexander Repenning, Kyu Han Koh, Ashok Basawapatna
American Educational Research Association Annual Meeting,
Abstract
The iDREAMS project aims to reinvent Computer Science education in K-12 schools, by using game design and computational science for motivating and educating students through an approach we call Scalable Game Design, starting at the middle school level. In this paper we discuss the use of Computational Thinking Patterns as the basis for our Scalable Game Design curriculum and professional development and present results from measuring student learning outcomes using our unique Computational Thinking Pattern Analysis. (Contains 7 figures and 2 footnotes.)
Citation
Ioannidou, A., Bennett, V., Repenning, A., Koh, K.H. & Basawapatna, A. (2011). Computational Thinking Patterns. Presented at American Educational Research Association Annual Meeting 2011. Retrieved August 16, 2024 from https://www.learntechlib.org/p/108975/.
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Keywords
Cited By
View References & Citations Map-
Classroom Implementations of Computational Thinking: Examples from Education Majors
Betul Czerkawski, University of Arizona, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 151–156
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