You are here:

Computational Thinking Patterns
PROCEEDINGS

, , , ,

American Educational Research Association Annual Meeting,

Abstract

The iDREAMS project aims to reinvent Computer Science education in K-12 schools, by using game design and computational science for motivating and educating students through an approach we call Scalable Game Design, starting at the middle school level. In this paper we discuss the use of Computational Thinking Patterns as the basis for our Scalable Game Design curriculum and professional development and present results from measuring student learning outcomes using our unique Computational Thinking Pattern Analysis. (Contains 7 figures and 2 footnotes.)

Citation

Ioannidou, A., Bennett, V., Repenning, A., Koh, K.H. & Basawapatna, A. (2011). Computational Thinking Patterns. Presented at American Educational Research Association Annual Meeting 2011. Retrieved August 16, 2024 from .

This record was imported from ERIC on April 19, 2013. [Original Record]

ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.

Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.

Keywords

Cited By

View References & Citations Map

These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.