Journal of Open, Flexible, and Distance Learning
2011 Volume 15, Number 2
Editors
Alison J. Fields
Table of Contents
Number of articles: 5
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Extending the Territory: From Open Educational Resources to Open Educational Practices
Ulf-Daniel Ehlers, Baden-Wurttemberg Corporative State University
This article examines the findings of the recent OPAL report Beyond OER: Shifting Focus from Resources to Practices. In doing so, it defines current understanding of open educational resources and ... More
pp. 1-10
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Something for everyone? The different approaches of academic disciplines to Open Educational Resources and the impact on widening participation
Tony Coughlan, Support Centre for Open Resources in Education (SCORE), The Open University; Leigh-Anne Perryman, Centre for Research in Education and Educational Technology (CREET), The Open University
This article explores the relationship between academic disciplines’ representation in the United Kingdom Open University’s (OU) OpenLearn open educational resources (OER) repository... More
pp. 11-27
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Making academic OER easy: Reflections on technology and openness at Oxford University
Melissa Highton, Jill Fresen & Joanna Wild, Oxford University
Due to its stringent entry requirements, academic reputation and world ranking, Oxford University in the United Kingdom is perceived by some as being a closed, exclusive, and elitist institution.... More
pp. 28-40
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Playing catch-up: Investigating public and institutional policies for OER practices in Australia
Carina Bossu, University of New England; Mark Brown, Massey University; David Bull, University of Southern Queensland
This article explores some of the most well-known Open Educational Resource (OER) initiatives worldwide and then reports on OER developments in Australia. It also discusses a current research... More
pp. 41-54
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The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming App
Jennifer Redd, San Jose State University; Denise Schmidt-Crawford, Iowa State University
This study focused on the potential for building 25 high-school students’ word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable ... More
pp. 55-67