Journal of Information Technology Education: Innovations in Practice
Feb 05, 2018 Volume 17, Number 1
Editors
Lynn Jeffrey; Christopher Cheong
Table of Contents
Number of articles: 12
-
Promising Instructional Practices for English Language Learners
Johanna Prince
Aim/Purpose: The purpose of this exploratory case study was to understand how teachers, working with English Language Learners (ELLs), expanded their knowledge and instructional practices as they... More
pp. 1-21
-
A Real-time Plagiarism Detection Tool for Computer-based Assessments
Manoj Lall, Heimo Jeske & Okuthe Kogeda
Aim/Purpose: The aim of this article is to develop a tool to detect plagiarism in real time amongst students being evaluated for learning in a computer-based assessment setting. Background:... More
pp. 23-35
-
Delving into the Specificity of Instructional Guidance in Social Media-supported Learning Environments
Tian Luo
Aim/Purpose: This study investigates the variations in student participation patterns across different types of instructional activities, learning modes, and with different instructional guidance... More
pp. 37-54
-
Enhancing Children's Interest and Knowledge in Bioengineering through an Interactive Videogame
Amanda Strawhacker, Marina Bers, Clarissa Verish, Amanda Sullivan & Orit Shaer
Aim/Purpose: Bioengineering is a burgeoning interdisciplinary learning domain that could inspire the imaginations of elementary aged children but is not traditionally taught to this age group for... More
pp. 55-81
-
Categorizing the Educational Affordances of 3 Dimensional Immersive Digital Environments
Christian Rueda, Juan Godínes & Paul Rudman
Aim/Purpose: This paper provides a general-purpose categorization scheme for assessing the utility of new and emerging three-dimensional interactive digital environments (3D-IDEs), along with... More
pp. 83-112
-
Introductory Information Systems Course Redesign: Better Preparing Business Students
Gina Harden, Robert Crocker & Kelly Noe
Aim/Purpose: The dynamic nature of the information systems (IS) field presents educators with the perpetual challenge of keeping course offerings current and relevant. This paper describes the... More
pp. 113-126
-
Collaborative Approach in Software Engineering Education: An Interdisciplinary Case
Aileen Vicente, Tiffany Tan & Alvin Yu
Aim/Purpose: This study was aimed at enhancing students’ learning of software engineering methods. A collaboration between the Computer Science, Business Management, and Product Design programs was... More
pp. 127-152
-
The Impact of Teacher Gender on Girls’ Performance on Programming Tasks in Early Elementary School
Amanda Sullivan & Marina Bers
Aim/Purpose: The goal of this paper is to examine whether having female robotics teachers positively impacts girls’ performance on programming and robotics tasks Background: Women continue to be... More
pp. 153-162
-
A Fully Online Research Portal for Research Students and Researchers
Angelos Rodafinos, Filia Garivaldis & Stephen Mckenzie
Aim/Purpose: This paper describes the context, development, implementation, and the potential transferability of an integrated online research environment that allows its users to conduct all... More
pp. 163-179
-
Activity Oriented Teaching Strategy for Software Engineering Course: An Experience Report
Jeevamol Kochumarangolil & Renumol G
Aim/Purpose: This paper presents the findings of an Activity-Oriented Teaching Strategy (AOTS) conducted for a postgraduate level Software Engineering (SE) course with the aim of imparting... More
pp. 181-200
-
Investigating the Feasibility of Automatic Assessment of Programming Tasks
Janet Liebenberg & Vreda Pieterse
Aim/Purpose: The aims of this study were to investigate the feasibility of automatic assessment of programming tasks and to compare manual assessment with automatic assessment in terms of the... More
pp. 201-223
-
Advantages and Disadvantages of an Innovative Tablet Technology Learning Activity: A Ten Year Case Study in Small Tertiary Mathematics Classrooms
Daphne Robson & Britta Basse
Aim/Purpose: To identify positive and negative aspects for learning of interactive tablet technology learning activities that promote student engagement and learning. Background: Engaging students ... More
pp. 225-239