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Journal of e-Learning and Knowledge Society

Sep 30, 2014 Volume 10, Number 3

Editors

Luigi Colazzo

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Table of Contents

Number of articles: 11

  1. Students’ Perceptions Towards the Use of Dialogic Feedback in Mobile Applications for Students’ Writing: A Qualitative Case Study

    Soh O-K, UKM; Ho Hong-Fa, National Taiwan Normal University

    Previous feedback research has shown its limitation – students were unable to receive feedback after school hours for their assignments. In this study, mobile Applications (m-Apps) dialogic... More

  2. Experiences in Collaborative Learning

    Paolo Maresca, Dipartimento di Ingegneria Elettrica e Tecnologie dell'Informazione (DIETI), University of Naples, “Federico II”, Napoli, Italy; Angela Guercio, Kent State University, Kent, OH; Lidia Stanganelli, Universit Telematica, eCampus, Novedrate (CO), Italy; Timothy Arndt, Department of Computer and Information Science, Cleveland State University, OH

    Cooperative learning is a paradigm of collaboration aimed to reach a common goal. The trend of using social networks and social media to deliver and exchange knowledge let us believe that... More

  3. Teaching Adaptively for Music - Smart Opportunities Emerging from the Representation of Score Notation

    Luca Ludovico, Universit degli Studi di Milano; Giuseppina Mangione, University of Salerno

    Many developmental approaches have been proposed in literature and are currently in use in order to define music education curricula for young students. In this context, our research aims at... More

  4. Using web-radio in mobile-learning

    Mauro Coccoli, University of Genoa

    The diffusion of modern mobile devices and applications coupled with the pervasive use of social network services and communications tools, are dramatically changing the way people work, live and... More

  5. IKeWYSe – I Know What You See An educational tool for perspective-taking skills

    Pio Di Tore, Stefano Di Tore, Giuseppina Mangione & Felice Corona, Universit degli Studi di Salerno; Jordi Conesa Caralt, Universitat Oberta de Catalunya

    Research on narrative and interaction with pedagogical studies which refer to disciplines that require strong immersion for the acquisition of knowledge in areas such as museum education lead... More

  6. Role of Age, Gender, and Social Status on Students in Hybrid Classrooms: A study

    Loay Alnaji, Al Ain University of Science and Technology; Hanadi Salameh, Middle East University; Esra'a Al Khatib, Brunei University; Suzan Yousef, Jordan University

    This paper aims to examine the impact of three human attributes (age, gender and social status) on students using online learning tools in a hybrid (face-to-face as well as online) courses in Al... More

  7. Smart Learning Eco-Systems: “fashion” or “beef”?

    Carlo Giovannella, University of Rome Tor Vergata

    This article proposes to identify the smartness of a learning eco-system - physical and/or virtual - with its attractiveness that, in a people in place centered perspective, can be put in relation ... More

  8. Bridging Digital and Physical Educational Games Using RFID/NFC Technologies

    Orazio Miglino, CNR; Andrea Di Ferdinando & Raffaele Di Fuccio, Aidvanced s.r.l.; Angelo Rega, Universit di Napoli Federico II; Carlo Ricci, Walden Institute

    The physical educational games and the traditional psycho-pedagogical methodologies are deeply based on the manipulation of objects. The opportunity derived by some low-cost technologies could join... More

  9. Innovation in learning practice: the Edu.Care Project

    Patricia Chiappini, Sapienza, University of Rome; Giusi Miccoli, Entropy Knowledge Network

    This paper aims to illustrate the innovation that Edu.Care project (Education for Care) is developing during its implementation. The most important outcome of the project is innovation in learning ... More

  10. The use of SNSs among Adults and Emerging Adults

    Elvis Mazzoni & Luca Zanazzi, University of Bologna

    Social Networks Sites (SNSs) are becoming more and more prominent in everyday life. Their portability and ease of use grant them a wide diffusion, both vertically (among all social classes) and... More

  11. Smart Environments design: The SPLASH project case

    Rosaria Pace, Universit degli Studi di Foggia; Anna Dipace, Universit degli Studi di Bari

    This paper describes the process of collaborative design of a Smart Environment created for the school context. The Living Lab project entitled "SPLASH" ("Smart platform for learning and active... More