Journal of Research on Technology in Education
2015 Volume 47, Number 2
Table of Contents
Number of articles: 4
-
The Play Curricular Activity Reflection Discussion Model for Game-Based Learning
Aroutis Foster & Mamta Shah
This article elucidates the process of game-based learning in classrooms through the use of the Play Curricular activity Reflection Discussion (PCaRD) model. A mixed-methods study was conducted at ... More
pp. 71-88
-
Toward a New Approach to the Evaluation of a Digital Curriculum Using Learning Analytics
Virginia Snodgrass Rangel, Elizabeth R. Bell, Carlos Monroy & J. Reid Whitaker
Understanding how an educational intervention is implemented is essential to evaluating its effectiveness. With the increased use of digital tools in classrooms, however, traditional methods of... More
pp. 89-104
-
Examining the Quality of Technology Implementation in STEM Classrooms: Demonstration of an Evaluative Framework
Caroline E. Parker, Cathlyn D. Stylinski, Christina R. Bonney, Rebecca Schillaci & Carla McAuliffe
Technology applications aligned with science, technology, engineering, and math (STEM) workplace practices can engage students in real-world pursuits but also present dramatic challenges for... More
pp. 105-121
-
The Year-Two Decline: Exploring the Incremental Experiences of a 1:1 Technology Initiative
Meredith Swallow
Reports on one-to-one (1:1) technology initiatives emphasize overall favorable results; however, comprehensive multiyear studies looked at understate the progressive experiences of teachers and... More
pp. 122-137