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Journal of Research on Technology in Education

2015 Volume 47, Number 2

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Table of Contents

Number of articles: 4

  1. The Play Curricular Activity Reflection Discussion Model for Game-Based Learning

    Aroutis Foster & Mamta Shah

    This article elucidates the process of game-based learning in classrooms through the use of the Play Curricular activity Reflection Discussion (PCaRD) model. A mixed-methods study was conducted at ... More

    pp. 71-88

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  2. Toward a New Approach to the Evaluation of a Digital Curriculum Using Learning Analytics

    Virginia Snodgrass Rangel, Elizabeth R. Bell, Carlos Monroy & J. Reid Whitaker

    Understanding how an educational intervention is implemented is essential to evaluating its effectiveness. With the increased use of digital tools in classrooms, however, traditional methods of... More

    pp. 89-104

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  3. Examining the Quality of Technology Implementation in STEM Classrooms: Demonstration of an Evaluative Framework

    Caroline E. Parker, Cathlyn D. Stylinski, Christina R. Bonney, Rebecca Schillaci & Carla McAuliffe

    Technology applications aligned with science, technology, engineering, and math (STEM) workplace practices can engage students in real-world pursuits but also present dramatic challenges for... More

    pp. 105-121

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  4. The Year-Two Decline: Exploring the Incremental Experiences of a 1:1 Technology Initiative

    Meredith Swallow

    Reports on one-to-one (1:1) technology initiatives emphasize overall favorable results; however, comprehensive multiyear studies looked at understate the progressive experiences of teachers and... More

    pp. 122-137

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