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Computers & Education

January 2018 Volume 116, Number 1

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Table of Contents

Number of articles: 16

  1. Learning symbols from permanent and transient visual presentations: Don't overplay the hand

    Juan C. Castro-Alonso, Center for Advanced Research in Education (CIAE), Chile; Paul Ayres & Mona Wong, School of Education, Australia; Fred Paas, Department of Psychology, Education, and Child Studies

    Instructional dynamic pictures (animations and videos) contain transient visual information. Consequently, when learning from dynamic pictures, students must process in working memory the current... More

    pp. 1-13

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  2. The effect of online argumentation of socio-scientific issues on students' scientific competencies and sustainability attitudes

    Chun-Yen Tsai

    One focal point of science learning is to develop students' ability to actively participate in discussions of socio-scientific issues (SSIs) in their daily lives. This study proposed the SSIs... More

    pp. 14-27

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  3. Trends and research issues of mobile learning studies in nursing education: A review of academic publications from 1971 to 2016

    Ching-Yi Chang, Chiu-Lin Lai & Gwo-Jen Hwang

    In the past decades, the issues related to mobile learning have been widely discussed around the globe; however, the development and trends of applying mobile technologies in nursing education... More

    pp. 28-48

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  4. Effect of augmented reality game Pokémon GO on cognitive performance and emotional intelligence in adolescent young

    Alberto Ruiz-Ariza, Research group HUM943 Laboratory, Spain; Rafael Antonio Casuso, Department of Physiology, Spain; Sara Suarez-Manzano & Emilio J. Martínez-López, Research group HUM943 Laboratory, Spain

    The main aim was to analyse the effect of 8 weeks of Pokémon GO on cognitive performance (memory, selective attention, concentration, mathematical calculation and linguistic reasoning) and... More

    pp. 49-63

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  5. Combining e-books with mind mapping in a reciprocal teaching strategy for a classical Chinese course

    Ting-Ting Wu & An-Chi Chen

    Chinese texts contain the essence of traditional Chinese culture and humanistic spirit, although they are obscure and difficult to understand. The integration of e-books into language learning can ... More

    pp. 64-80

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  6. Anonymous versus identified peer assessment via a Facebook-based learning application: Effects on quality of peer feedback, perceived learning, perceived fairness, and attitude toward the system

    Guan-Yu Lin

    This study investigated online peer assessment within a Facebook-based learning application, with a focus on the effects of anonymity. First, it examined anonymity's effects on the distributions of... More

    pp. 81-92

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  7. The NISPI framework: Analysing collaborative problem-solving from students' physical interactions

    Mutlu Cukurova & Rose Luckin, UCL Knowledge Lab, United Kingdom; Eva Millán, ETSI Informatica, Spain; Manolis Mavrikis, UCL Knowledge Lab, United Kingdom

    Collaborative problem-solving (CPS) is a fundamental skill for success in modern societies, and part of many common constructivist teaching approaches. However, its effective implementation and... More

    pp. 93-109

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  8. Collaborative agile learning in online environments: Strategies for improving team regulation and project management

    Ingrid Noguera, Ana-Elena Guerrero-Roldán & Ricard Masó

    Unsatisfactory prior experiences in collaborative learning influence students' predisposition towards team-based learning activities. Incorporating strategies for helping teams to effectively... More

    pp. 110-129

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  9. Testing a path-analytic model of adult dropout in online degree programs

    Hee Jun Choi & Ji-Hye Park, Department of Education

    Using large samples from multiple online degree programs, this study aimed to empirically identify the direct and indirect relationships between major adult dropout factors (i.e., basic scholastic ... More

    pp. 130-138

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  10. Educational apps from the Android Google Play for Greek preschoolers: A systematic review

    Stamatios Papadakis, Michail Kalogiannakis & Nicholas Zaranis

    In the seven years since the introduction of the tablet (Apple iPad) in 2010, the use of software for smart mobile devices has grown rapidly in popularity and has become a hotly debated issue in... More

    pp. 139-160

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  11. Participatory methodologies to promote student engagement in the development of educational digital games

    Taciana Pontual Falcão & Flávia Mendes de Andrade e Peres, Universidade Federal Rural de Pernambuco (UFRPE), Brazil; Dyego Carlos Sales de Morais, Universidade Federal de Pernambuco (UFPE), Brazil; Glaucileide da Silva Oliveira, Universidade Federal Rural de Pernambuco (UFRPE), Brazil

    Engagement is a fundamental condition for learning, which the outdated educational system is failing to sustain for the current generation of students, born in a world permeated with digital... More

    pp. 161-175

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  12. Implementation fidelity in computerised assessment of book reading

    Keith Topping

    Measuring the implementation fidelity (IF) or integrity of interventions is extremely important, since without it a positive or negative outcome cannot be interpreted. However, IF is actually... More

    pp. 176-190

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  13. Analysis of the relation between computational thinking skills and various variables with the structural equation model

    Hatice Yildiz Durak, Bartin University, Turkey; Mustafa Saritepeci, Ministry of National Education, Turkey

    The aim of this study is to determine how much various variables explain students' computational thinking (CT) skills. Furthermore, it was aimed to produce a model that explains and predicts the... More

    pp. 191-202

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  14. Use of Facebook for the Community Services Practices course: Community of inquiry as a theoretical framework

    Esra Keles

    This study examines an online learning community created on Facebook (FB) for the Community Services Practices (CSP) course at the Faculty of Education, Karadeniz Technical University. The study... More

    pp. 203-224

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  15. Exploring effects of discussion on visual attention, learning performance, and perceptions of students learning with STR-support

    Wu-Yuin Hwang, Graduate Institute of Network Learning Technology, Taiwan; Yung-Hui Li, Department of Computer Science and Information Engineering, Taiwan; Rustam Shadiev, School of Education Science, China

    In this study, we aimed to explore effects of discussion on visual attention, learning performance, and perceptions of non-native English speaking students attending lectures in English in learning... More

    pp. 225-236

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  16. PhD students' presenting, staging and announcing their educational status - An analysis of shared images in social media

    Martin Salzmann-Erikson, Faculty of Health and Occupational Studies, Sweden; Henrik Eriksson, Department of Health Sciences, Sweden

    Little research has been conducted on the question of academics' use of social media. The effects of social media on the educational environment of postgraduate students need to be further explored... More

    pp. 237-243

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