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Australian Journal of Teacher Education

2017 Volume 42, Number 7

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Table of Contents

Number of articles: 2

  1. Press Play for Learning: A Framework to Guide Serious Computer Game Use in the Classroom

    Erica Southgate, Janene Budd & Shamus Smith

    Computer gaming is a global phenomenon and there has been rapid growth in "serious" games for learning. An emergent body of evidence demonstrates how serious games can be used in primary ... More

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  2. Transforming Pre-Service Teachers' Beliefs and Understandings about Design and Technologies

    Marnie Best

    Design and Technologies challenges students to think differently: to think critically and creatively. Yet, how, when and why students are exposed to Design and Technologies curriculum in school... More

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