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Distance Education

August 2006 Volume 27, Number 2

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Table of Contents

Number of articles: 9

  1. Distance Education Trends: Integrating New Technologies to Foster Student Interaction and Collaboration

    Yoany Beldarrain

    Current trends in the field of distance education indicate a shift in pedagogical perspectives and theoretical frameworks, with student interaction at the heart of learner-centered constructivist... More

    pp. 139-153

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  2. How Adults Learn from Self-Paced, Technology-Based Corporate Training: New Focus for Learners, New Focus for Designers

    Jackie Dobrovolny

    "How" do adults learn from self-paced, technology-based corporate training, which they select based on its relevance to their current employment responsibilities? Specifically, "how" do adults use ... More

    pp. 155-170

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  3. The Phoenix Rising: Emergent Models of Instructional Design

    Sonja Irlbeck, Elena Kays, Deborah Jones & Rod Sims

    The blurring of distinctions between online and distance education in many parts of the developed world has led to reflections on the strategies and processes by which we create effective online... More

    pp. 171-185

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  4. Using Massively Multiplayer Online Role-Playing Games for Online Learning

    Marcus D. Childress & Ray Braswell

    This article addresses the use of a massively multiplayer online role-playing game (MMORPG) to foster communication and interaction and to facilitate cooperative learning in an online course. The... More

    pp. 187-196

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  5. Adventure Learning: Transformative Hybrid Online Education

    Aaron Doering

    Adventure learning (AL) is a hybrid distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative... More

    pp. 197-215

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  6. New Model, New Strategies: Instructional Design for Building Online Wisdom Communities

    Charlotte N. Gunawardena, Ludmila Ortegano-Layne, Kayleigh Carabajal, Casey Frechette, Ken Lindemann & Barbara Jennings

    We discuss the development of an instructional design model, WisCom (Wisdom Communities), based on socio-constructivist and sociocultural learning philosophies and distance education principles for... More

    pp. 217-232

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  7. Authentic Tasks Online: A Synergy among Learner, Task, and Technology

    Jan Herrington, Thomas C. Reeves & Ron Oliver

    Fostering synergies amongst "learner," "task," and "technology" to create innovative and immersive distance learning environments runs counter to the widespread practice of incorporating... More

    pp. 233-247

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  8. Introducing the R2D2 Model: Online Learning for the Diverse Learners of This World

    Curtis J. Bonk & Ke Zhang

    The R2D2 method--read, reflect, display, and do--is a new model for designing and delivering distance education, and in particular, online learning. Such a model is especially important to address ... More

    pp. 249-264

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  9. It's a New World: Multiculturalism in a Virtual Environment

    Karen L. Rasmussen, Joyce Coleman Nichols & Fernaundra Ferguson

    The notion of multiculturalism is vital in our global society. The emergence of efficient and effective distance learning technologies has permitted the integration of innovative techniques in the ... More

    pp. 265-278

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