Rich design: Engaging students as capable designers and co-creators in auto-catalytic learning contexts
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Authors
EdMedia + Innovate Learning, June 2006 in Orlando, FL USA ISBN 978-1-880094-60-0
Abstract
This paper offers a cultural-historical explanation for the large gap that has developed between the home and school experiences of young people of multimedia and other technologies. Multimedia developers now face a choice of creating instructional systems which are boring and irrelevant to learners, or to step into their world, and transfer to them the skills and tools to allow them to become either co-creators of their own knowledge, or creators of customisable, collaborative and autocatalytic learning worlds for themselves and others to experience.
Citation
Findlay, J. & Fitzgerald, R. (2006). Rich design: Engaging students as capable designers and co-creators in auto-catalytic learning contexts. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 500-506). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE). Retrieved August 12, 2024 from https://www.learntechlib.org/p/23056.
© 2006 AACE