A codesign strategy for an iterative and participatory game-design for learners’ agency in formal educational settings
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Authors
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EdMedia + Innovate Learning, Jul 01, 2024 in Brussels, Belgium ISBN 978-1-939797-77-3
Abstract
Games in educational settings allow the enactment of students’ agency while facilitating enjoyable and playful learning. Game design is a complex task that has been informed by previous research and structured based on a number of methodologies which mainly include four processes: analysis, development, implementation, evaluation. Based on prior research, this study suggests the complementary role of different backgrounds for game design: game design thinking, co-design strategies and design-based research. Furthermore, the ACAD framework contributes to the enrichment of the pedagogical design by indicating key elements for the epistemic, physical and set, and social dimensions. In this work, we present the iterative cycle where a model of seven phases encompassing this background supports and enhances the game-design process.
Citation
de Benito, B., Tur, G. & Castañeda, L. (2024). A codesign strategy for an iterative and participatory game-design for learners’ agency in formal educational settings. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 671-675). Brussels, Belgium: Association for the Advancement of Computing in Education (AACE). Retrieved August 8, 2024 from https://www.learntechlib.org/p/224577.
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