A codesign strategy for an iterative and participatory game-design for learners’ agency in formal educational settings

Purchase or Subscription required for access

Purchase individual articles and papers

PayPal Logo

Receive full-text access to individual articles for $9.95 USD each.

Use PayPal button to purchase PDF copy of paper (4 pages)

Subscribe for faster access!

Subscribe and receive access to 100,000+ documents, for only $19/month (or $150/year).

Already have access?

Individual Subscription

If you have an individual subscription, sign in here for access

Institutional Subscription

You don't appear to be accessing the site through a subscribing institution (your IP address is 3.145.59.187).

If your university, college, or library subscribes to LearnTechLib, you may be able access full text articles through a login page.

You can search for your instition by name or by location.

Login via Institution

Authors

Barbara de Benito, University of Balearics Sslands, Spain ; Gemma Tur, University of Balearic Islands, Spain ; Linda Castañeda, University of Murcia, Spain

EdMedia + Innovate Learning, Jul 01, 2024 in Brussels, Belgium ISBN 978-1-939797-77-3

Abstract

Games in educational settings allow the enactment of students’ agency while facilitating enjoyable and playful learning. Game design is a complex task that has been informed by previous research and structured based on a number of methodologies which mainly include four processes: analysis, development, implementation, evaluation. Based on prior research, this study suggests the complementary role of different backgrounds for game design: game design thinking, co-design strategies and design-based research. Furthermore, the ACAD framework contributes to the enrichment of the pedagogical design by indicating key elements for the epistemic, physical and set, and social dimensions. In this work, we present the iterative cycle where a model of seven phases encompassing this background supports and enhances the game-design process.

Citation

de Benito, B., Tur, G. & Castañeda, L. (2024). A codesign strategy for an iterative and participatory game-design for learners’ agency in formal educational settings. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 671-675). Brussels, Belgium: Association for the Advancement of Computing in Education (AACE). Retrieved August 8, 2024 from https://www.learntechlib.org/p/224577.