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Instructional Designer and Game

Compiled by Desiree Bruce

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    • Serious Instructional Design: ID for Digital Simulations and Games

      Becker, K. & Parker, J. (2012). Serious Instructional Design: ID for Digital Simulations and Games. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2480-2485). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).

    • The Design of Scaffolding in Game-based Learning: A Formative Evaluation

      Weppel, S., Bishop, M. & Munoz-Avila, H. (2012). The Design of Scaffolding in Game-based Learning: A Formative Evaluation. Journal of Interactive Learning Research, 23(4), 361-392. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).

    • The Future of Game-Based Learning as Project-Based Learning in the Classroom

      Hoge, B., Hughes, F. & Myers, J. (2012). The Future of Game-Based Learning as Project-Based Learning in the Classroom. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2548-2553). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).

    • Empowering student designers with meaningful interactions: Participatory design of an educational game

      Fang, J., Harris, C. & Strobel, J. (2010). Empowering student designers with meaningful interactions: Participatory design of an educational game. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 1887-1895). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE).

    • The Magic Circle - Game Design Principles and Online Role-play Simulations

      Linser, R., Lindstad, N.R. & Vold, T. (2008). The Magic Circle - Game Design Principles and Online Role-play Simulations. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 5290-5297). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).

    • Design Research Using Game Design as an Instructional Strategy

      Siko, J. & Barbour, M. (2012). Design Research Using Game Design as an Instructional Strategy. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2631-2637). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).

    • Coordinating Professional Practice with Course Pedagogy in the Design of a Serious Games course

      Charsky, D. & Ryan, W. (2012). Coordinating Professional Practice with Course Pedagogy in the Design of a Serious Games course. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 30-34). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Strategy for designing intrinsic educational games

      Choi, B., Ko, M. & Baek, Y. (2012). Strategy for designing intrinsic educational games. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 545-554). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Problem-Based Educational Games: Connections, Prescriptions, and Assessment

      Walker, A. & Shelton, B.E. (2008). Problem-Based Educational Games: Connections, Prescriptions, and Assessment. Journal of Interactive Learning Research, 19(4), 663-684. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).

    • Implications of Educational Digital Game Structure for Use in Formal Education Settings

      Baek, Y.K. & Choi, S. (2008). Implications of Educational Digital Game Structure for Use in Formal Education Settings. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 1613-1619). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).

    • On-line Games, Simulations & Role-plays as Learning Environments: Boundary and Role Characteristics

      Linser, R., Ip, A., Rosser, E. & Leigh, E. (2008). On-line Games, Simulations & Role-plays as Learning Environments: Boundary and Role Characteristics. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1757-1765). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).

    • A Magic Bullet for Assessing Games for Learning

      Becker, K. (2012). A Magic Bullet for Assessing Games for Learning. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2474-2479). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).

    • Training by Gaming: Preparing Teachers of Today for Tomorrow’s Learning Environments

      Schrader, P.G., Archambault, L.M. & Oh-Young, C. (2011). Training by Gaming: Preparing Teachers of Today for Tomorrow’s Learning Environments. Journal of Technology and Teacher Education, 19(3), 261-286. Waynesville, NC USA: Society for Information Technology & Teacher Education.

    • Computer games and learning: The relationship between design, gameplay and outcomes

      Schrader, C. & Bastiaens, T. (2012). Computer games and learning: The relationship between design, gameplay and outcomes. Journal of Interactive Learning Research, 23(3), 251-271. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).

    • Exploring the Difference between Game-Based Learning Instructional Design and Traditional Instructional Design from Teachers’ Perspective

      Huang, J., Cheong, D. & Baek, Y. (2012). Exploring the Difference between Game-Based Learning Instructional Design and Traditional Instructional Design from Teachers’ Perspective. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2717-2728). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

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