Tags
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Understanding the Power of Augmented Reality for Learning
Carmichael, G., Biddle, R. & Mould, D. (2012). Understanding the Power of Augmented Reality for Learning. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn 2012--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 1 (pp. 1761-1771). Montréal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
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A framework to design effective virtual field trips
deNoyelles, A. & Vashaw, S. (2012). A framework to design effective virtual field trips. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 1080-1085). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
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Enhancing a Low-Cost Virtual Reality Application through Constructivist Approach: The Case of Spatial Training of Middle Graders
Samsudin, K., Rafi, A., Mohamad Ali, A.Z. & Abd. Rashid, N. (2014). Enhancing a Low-Cost Virtual Reality Application through Constructivist Approach: The Case of Spatial Training of Middle Graders. Turkish Online Journal of Educational Technology, 13(3), 50-57.
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Design on the MUVE: Synergizing Online Design Education with Multi-User Virtual Environments (MUVE)
Sakalli, I. & Chung, W. (2015). Design on the MUVE: Synergizing Online Design Education with Multi-User Virtual Environments (MUVE). Turkish Online Journal of Educational Technology, 14(3), 20-31.
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Virtual to Reality: Teaching Mathematics and Aerospace Concepts to Undergraduates Using Unmanned Aerial Systems and Flight Simulation Software
Aji, C.A. & Khan, M.J. (2015). Virtual to Reality: Teaching Mathematics and Aerospace Concepts to Undergraduates Using Unmanned Aerial Systems and Flight Simulation Software. Journal of College Teaching & Learning, 12(3), 177-188.
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Teaching Cultural Heritage using Mobile Augmented Reality
Petrucco, C. & Agostini, D. (2016). Teaching Cultural Heritage using Mobile Augmented Reality. Journal of e-Learning and Knowledge Society, 12(3),. Italian e-Learning Association.
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A Review and Categorization of Instructional Design Models
Donmez, M. & Cagiltay, K. (2016). A Review and Categorization of Instructional Design Models. In Proceedings of E-Learn: World Conference on E-Learning (pp. 370-384). Washington, DC, United States: Association for the Advancement of Computing in Education (AACE).
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The Future of Online Learning: Virtual Reality
Bishop, G. (2018). The Future of Online Learning: Virtual Reality. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 812-815). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).
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Introducing K12 Teachers to Emerging Technologies within an Online Graduate Course that Used an Immersive Virtual Reality Environment
Oconnor, E. & Worman, T. (2018). Introducing K12 Teachers to Emerging Technologies within an Online Graduate Course that Used an Immersive Virtual Reality Environment. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 594-604). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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A reality check: Taking authentic e-learning from design to implementation
Teräs, H., Teräs, M. & Herrington, J. (2012). A reality check: Taking authentic e-learning from design to implementation. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2219-2228). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
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Effects of desktop virtual reality environment training on state anxiety and vocational identity scores among persons with disabilities during job placement/job readiness activities
Washington, A.L. Effects of desktop virtual reality environment training on state anxiety and vocational identity scores among persons with disabilities during job placement/job readiness activities. Ph.D. thesis, Oklahoma State University.
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Implementing Augmented Reality in the Classroom
Miller, D. & Dousay, T. (2015). Implementing Augmented Reality in the Classroom. Issues and Trends in Educational Technology, 3(2),. University of Arizona Libraries.
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Application of Virtual Reality Technology in Swimming Teaching
Guo, H. (2016). Application of Virtual Reality Technology in Swimming Teaching. International Journal of Emerging Technologies in Learning (iJET), 11(11), 9-14. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Exploring the Difference between Game-Based Learning Instructional Design and Traditional Instructional Design from Teachers’ Perspective
Huang, J., Cheong, D. & Baek, Y. (2012). Exploring the Difference between Game-Based Learning Instructional Design and Traditional Instructional Design from Teachers’ Perspective. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2717-2728). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
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Design of a Cognitive Artifact based on Augmented Reality to Support Multiple Learning Approaches
Kirner, C., Cerqueira, C., Flauzino, F. & Kirner, T. (2012). Design of a Cognitive Artifact based on Augmented Reality to Support Multiple Learning Approaches. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2834-2843). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
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Virtual reality and learning: Where is the pedagogy?
Fowler, C. (2015). Virtual reality and learning: Where is the pedagogy?. British Journal of Educational Technology, 46(2), 412-422. Wiley.
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Virtual and Augmented Reality as Cognitive Tools for Learning
Zap, N. & Code, J. (2016). Virtual and Augmented Reality as Cognitive Tools for Learning. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1340-1347). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
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Applying Virtual Reality to Business Simulations for E-Learning
Sause, W., Woodside, J. & Amiri, S. (2016). Applying Virtual Reality to Business Simulations for E-Learning. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1720-1724). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
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Evaluating a Mixed-Reality 3D Virtual Campus With Big Data and Learning Analytics: A transversal study
Stefan, L., Moldoveanu, F. & Gheorghiu, D. (2016). Evaluating a Mixed-Reality 3D Virtual Campus With Big Data and Learning Analytics: A transversal study. Journal of e-Learning and Knowledge Society, 12(2),. Italian e-Learning Association.
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Integration and Application of Animation Production Simplification in a VR Virtual Reality Teaching System
Ji, Y. & Zhang, S. (2016). Integration and Application of Animation Production Simplification in a VR Virtual Reality Teaching System. International Journal of Emerging Technologies in Learning (iJET), 11(10), 37-41. Kassel, Germany: International Journal of Emerging Technology in Learning.