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Gamification and Education: Achievements, Cognitive Loads, and Views of Students
Turan, Z., Avinc, Z., Kara, K. & Goktas, Y. (2016). Gamification and Education: Achievements, Cognitive Loads, and Views of Students. International Journal of Emerging Technologies in Learning (iJET), 11(7), 64-69. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Gamification and learning: a review of issues and research
Faiella, F. & Ricciardi, M. (2015). Gamification and learning: a review of issues and research. Journal of e-Learning and Knowledge Society, 11(3),. Italian e-Learning Association.
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Gamification in Online Education: How and Why?
Grabowski, J., Reed, A., Moore-Russo, D. & Wiss, A. (2016). Gamification in Online Education: How and Why?. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 254-259). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE).
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Gamification: The effect on student motivation and performance at the post-secondary level
Lister, M. (2015). Gamification: The effect on student motivation and performance at the post-secondary level. Issues and Trends in Educational Technology, 3(2),. University of Arizona Libraries.