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    • The Claims of Games: A Comprehensive Review and Directions for Future Research

      Mishra, P. & Foster, A. (2007). The Claims of Games: A Comprehensive Review and Directions for Future Research. In R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2007--Society for Information Technology & Teacher Education International Conference (pp. 2227-2232). San Antonio, Texas, USA: Association for the Advancement of Computing in Education (AACE).

    • The Sims Go to College: Video Games in Higher Education

      Dziorny, M. (2006). The Sims Go to College: Video Games in Higher Education. In C. Crawford, R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2006--Society for Information Technology & Teacher Education International Conference (pp. 1362-1366). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).

    • Life and Death of the Lymphocytes a Didactic-Pedagogic Game for teaching Immunogenetics

      Teixeira, G. (2001). Life and Death of the Lymphocytes a Didactic-Pedagogic Game for teaching Immunogenetics. In J. Price, D. Willis, N. Davis & J. Willis (Eds.), Proceedings of SITE 2001--Society for Information Technology & Teacher Education International Conference (pp. 2549-2554). Norfolk, VA: Association for the Advancement of Computing in Education (AACE).

    • Learners’ Perceptions of Video Games for Second/Foreign Language Learning

      Lee, Y.Y., Cheon, J. & Key, S. (2008). Learners’ Perceptions of Video Games for Second/Foreign Language Learning. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 1733-1738). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).

    • Video Games in Science: A Model for Students and Teachers Creating 3D Role Playing Games

      Annetta, L. & Park, J. (2006). Video Games in Science: A Model for Students and Teachers Creating 3D Role Playing Games. In C. Crawford, R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2006--Society for Information Technology & Teacher Education International Conference (pp. 3950-3956). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).

    • Integrating video game features into online learning discussion

      Liao, Y. (2007). Integrating video game features into online learning discussion. In R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2007--Society for Information Technology & Teacher Education International Conference (pp. 2395-2398). San Antonio, Texas, USA: Association for the Advancement of Computing in Education (AACE).

    • Teacher Perceptions of Commercial Video Games in Academic Settings

      Moshirnia, A. (2008). Teacher Perceptions of Commercial Video Games in Academic Settings. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 1225-1232). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).

    • Playing a Game: The Ecology of Designing, Building and Testing Games as Educational Activities

      Repenning, A. & Lewis, C. (2005). Playing a Game: The Ecology of Designing, Building and Testing Games as Educational Activities. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 4901-4905). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).

    • Two Types of Web Adventure Games: Feedback from Users

      Miller, L., Moreno, J. & Smith, D. (2004). Two Types of Web Adventure Games: Feedback from Users. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1550-1552). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE).

    • Designing a 3D Computer Game to Promote Active Learning

      Ng, E. & Lee, L.P. (2004). Designing a 3D Computer Game to Promote Active Learning. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1894-1901). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE).

    • Games Geeks in Context: Developing the Environment to Engage Creative Expression

      Nichol, S., Blashki, K. & Goward, P. (2006). Games Geeks in Context: Developing the Environment to Engage Creative Expression. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1298-1303). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE).

    • From Theory to Practice: Towards Classifying Motivational Strategies Used by the Instructor of a Game-Based On-line Learning Event for Adults

      Haupt, G. & Cronje, J. (2003). From Theory to Practice: Towards Classifying Motivational Strategies Used by the Instructor of a Game-Based On-line Learning Event for Adults. In D. Lassner & C. McNaught (Eds.), Proceedings of ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1118-1125). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).

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