Search results for author:"Yu-Chih Lin"
Total records matched: 4 Search took: 0.130 secs
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Implementing a self-regulated WebQuest learning system for Chinese elementary schools
Hsien-Sheng Hsiao; Chung-Chieh Tsai; Chien-Yu Lin; Chih-Cheng Lin; Chih-Cheng Lin
Australasian Journal of Educational Technology Vol. 28, No. 2 (Jan 01, 2012)
The rapid growth of Internet has resulted in the rise of WebQuest learning recently. Teachers encourage students to participate in the searching for knowledge on different topics. When using WebQuest, students' self-regulation is often the key to...
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Implementing a Self-Regulated "WebQuest" Learning System for Chinese Elementary Schools
Hsien-Sheng Hsiao; Chung-Chieh Tsai; Chien-Yu Lin; Chih-Cheng Lin
Australasian Journal of Educational Technology Vol. 28, No. 2 (2012) pp. 315–340
The rapid growth of Internet has resulted in the rise of WebQuest learning recently. Teachers encourage students to participate in the searching for knowledge on different topics. When using WebQuest, students' self-regulation is often the key to...
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The Influence of Collaborative Learning Games within Different Devices on Student's Learning Performance and Behaviours
Hsien-Sheng Hsiao; Cheng-Sian Chang; Chien-Yu Lin; Chih-Chun Chang; Jyun-Chen Chen
Australasian Journal of Educational Technology Vol. 30, No. 6 (2014) pp. 652–669
This study demonstrates the effectiveness of using multi-touch tabletop collaborative game (MTCG) as a collaborative learning platform, in which multiple students can play games using a digital surface. The learning performance of participants is...
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The influence of collaborative learning games within different devices on student’s learning performance and behaviours
Hsien-Sheng Hsiao; Cheng-Sian Chang; Chien-Yu Lin; Chih-Chun Chang; Jyun-Chen Chen
Australasian Journal of Educational Technology Vol. 30, No. 6 (Dec 17, 2014)
This study demonstrates the effectiveness of using multi-touch tabletop collaborative game (MTCG) as a collaborative learning platform, in which multiple students can play games using a digital surface. The learning performance of participants is...