Search results for author:"Siu yung Jong"
Total records matched: 6 Search took: 0.104 secs
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Exploring the Integration of Constructivist Computer Game-based Learning into Formal School Curriculum Teaching
Siu-yung Jong
(2009) pp. 1–251
The present research was an exploratory investigation of how computer gaming could be adopted in learning and teaching in the context of school education. Specifically, it was aimed at exploring the design of integrating constructivist computer game-...
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Sustaining the adoption of gamified outdoor social enquiry learning in high schools through addressing teachers’ emerging concerns: A 3‐year study
Morris Siu‐yung Jong
British Journal of Educational Technology Vol. 50, No. 3 (May 2019) pp. 1275–1293
Gamified Authentic Mobile Enquiry in Society (GAMES) is a GPS‐supported mobile application for gamifying social enquiry learning in outdoor environments. Teachers are always the “educational innovation gatekeepers” in schools. This paper reports on...
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Understanding the Concerns of Teachers about Leveraging Mobile Technology to Facilitate Outdoor Social Inquiry Learning: The EduVenture Experience
Morris Siu-yung Jong; Chin-Chung Tsai
Interactive Learning Environments Vol. 24, No. 2 (2016) pp. 328–344
Our work is within the context of the ubiquitous discussion about adopting mobile devices to offer school-age students new learner-centric learning opportunities. Leveraging location-based context-aware mobile technology, based on the theoretical...
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Impeding Phenomena Emerging from Students' Constructivist Online Game-Based Learning Process: Implications for the Importance of Teacher Facilitation
Morris Siu-yung Jong; Junjie Shang
Journal of Educational Technology & Society Vol. 18, No. 2 pp. 262–283
"Virtual Interactive Student-Oriented Learning Environment" ("VISOLE") is a pedagogical approach to integrating constructivist online game-based learning (COGBLe) into formal teaching in school education. This paper reports a...
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Gamifying and Mobilising Social Enquiry-Based Learning in Authentic Outdoor Environments
Morris Siu-Yung Jong; To Chan; Ming-Tak Hue; Vincent W. L. Tam
Journal of Educational Technology & Society Vol. 21, No. 4 (2018) pp. 277–292
There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance the current learning and teaching practices in school education. Leveraging the context-aware mobile technology and student...
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Gamifying Outdoor Social Inquiry Learning with Context-Aware Technology
Morris Siu-Yung Jong; Tom Chan; Vincent Tam; Ming-Tak Hue
International Association for Development of the Information Society (IADIS) International Conference on Educational Technologies 2017 (2017)
Gamification is a strategy of using game mechanics and experience design to digitally engage people to achieve intended goals in non-game contexts. There has been increasing discussion among educators and researchers about harnessing the idea of...