Search results for author:"Nergiz Cagiltay"
Total records matched: 6 Search took: 0.068 secs
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Improving programming skills in engineering education through problem-based game projects with Scratch
Damla Topalli; Nergiz Ercil Cagiltay
Computers & Education Vol. 120, No. 1 (May 2018) pp. 64–74
Nowadays, programming skills are receiving widespread attention for different age groups alongside occupational education programs to better prepare individuals for their future careers. However, introducing programming concepts in an appropriate...
Language: English
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Software Engineering Education: Some Important Dimensions
Alok Mishra; Nergiz Ercil Cagiltay; Ozkan Kilic
European Journal of Engineering Education Vol. 32, No. 3 (June 2007) pp. 349–361
Software engineering education has been emerging as an independent and mature discipline. Accordingly, various studies are being done to provide guidelines for curriculum design. The main focus of these guidelines is around core and foundation...
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Students' Preferences on Web-Based Instruction: Linear or Non-Linear
Nergiz Ercil Cagiltay; Soner Yildirim; Meral Aksu
Educational Technology & Society Vol. 9, No. 3 (2006) pp. 122–136
This paper reports the findings of a study conducted on a foreign language course at a large mid-west university in the USA. In the study a web-based tool which supports both linear and non-linear learning environments was designed and developed for ...
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Elementary and Secondary Teachers' Perspectives about the Computer Use in Education
Erdinc Cakiroglu; Kursat Cagiltay; Jale Us Cakiroglu; Nergiz Cagiltay
Annual Meeting of the American Educational Research Association 2001 (April 2001)
The purpose of this study was to find out how teachers use computers in education, and how they perceive the use of computers in education in Turkey. Data was obtained through a 90-item questionnaire, from 202 teachers working in the schools of one...
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The effect of uncertainty on learning in game-like environments
Erol Ozcelik; Nergiz Ercil Cagiltay; Nese Sahin Ozcelik
Computers & Education Vol. 67, No. 1 (September 2013) pp. 12–20
Considering the role of games for educational purposes, there has an increase in interest among educators in applying strategies used in popular games to create more engaging learning environments. Learning is more fun and appealing in digital...
Language: English
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Teaching Usage of Equipments in a Remote Laboratory
N. Ceren Alparslan; Nergiz Ercil Cagiltay; Mustafa Ozen; Elif Uray Aydin
Turkish Online Journal of Educational Technology Vol. 7, No. 1 (2008) pp. 38–45
Remote laboratories are technologies that aim to increase the effectiveness of educational programs. European Remote Radio Laboratory (ERRL) is an e-learning project for students, teachers and technicians who will use very important devices of a...