Search results for author:"Ming Puu Chen"
Total records matched: 22 Search took: 0.134 secs
You may get more results with author:"Ming Puu Chen".
-
Ming-Puu Chen
-
Prescribing Interventions for Internet Novices Based on Stages of Concern
Ming-Puu Chen
Educational Media International Vol. 36, No. 4 (1999) pp. 295–99
Examines the type of innovation-decision (authority-decision versus optional decision) and type of intervention (concern-based versus non-concern-based) on arousing educators' concerns toward the Internet. Results suggest that authority-decision is...
-
An Evaluation of the ELNP e-Learning Quality Assurance Program: Perspectives of Gap Analysis and Innovation Diffusion
Ming-Puu Chen
Educational Technology & Society Vol. 12, No. 1 (2009) pp. 18–33
The purpose of this study was to examine the appropriateness of a nationwide quality assurance framework for e-learning from participants' perspectives. Two types of quality evaluation programs were examined in this study, including the e-Learning...
-
Differential cognitive support in teaching recursion
Ming-Puu Chen
(1997) pp. 1–184
This study was designed to investigate the influence of instructional cognitive support on learning recursion and how instruction may interact with prior knowledge and spatial ability. An aptitude-treatment-interaction (ATI) research design was...
-
The Effects of Game Strategy and Preference-Matching on Flow Experience and Programming Performance in Game-Based Learning
Li-Chun Wang; Ming-Puu Chen
Innovations in Education and Teaching International Vol. 47, No. 1 (February 2010) pp. 39–52
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow...
-
Augmented-Reality as a Scaffolding Tool for Learning Geometry
Ming-Puu Chen; Cheng-Che Tsai
EdMedia: World Conference on Educational Media and Technology 2016 (Jun 28, 2016) pp. 1531–1535
This preliminary study aimed to explore the impact of using Augmented Reality (AR) technology as a scaffolding tool on senior high school students’ learning of geometry. Participants’ learning performance and motivation toward learning of geometry...
Topics: Computer-Mediated Communication, interactive learning environments, Teaching/Learning Strategies
-
A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge
Chun-Yi Lee; Ming-Puu Chen
Computers & Education Vol. 52, No. 3 (April 2009) pp. 530–542
The purpose of this study was to investigate the effects of type of question prompt and level of prior knowledge on non-routine mathematical problem solving. A computer game was blended within the pattern reasoning tasks, along with question prompts,...
Language: English
-
Exploring the Embodied Effect of AR-based Science Exploration
Ming-Puu Chen; Szu-Ju Lin
EdMedia: World Conference on Educational Media and Technology 2017 (Jun 20, 2017) pp. 164–167
This pilot study aimed to examine the usability of an augmented reality (AR) learning activity and its effect of AR-based embodied-cognition on elementary student’s learning of lever principle with comparison to learning from digital simulation....
Topics: Computer-Mediated Communication
-
The Analysis of a Courseware Quality Framework for e-Learning
Ming-Puu Chen; Kuo-En Chang
World Conference on Educational Media and Technology 2006 (June 2006) pp. 40–45
In Taiwan, an e-Learning Courseware Certification service is provided by the Quality Service Center of the e-Learning Network Science Park to distinguish and promote well-designed e-Learning courseware. The e-Learning Courseware Certification...
Topics: Instructional Design
-
Enhancing ICT Learning by Matching Type of Instruction and Individual Differences
Li-Chun Wang; Ming-Puu Chen
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 2272–2278
This study examined the effects of individual differences and type of instruction on secondary school learners' animation project performance in an ICT course. Two classes of eighth graders, 35 males and 36 females, participated in the experiment....
-
Bridging the Gap between Mathematical Conjecture and Proof through Computer-Supported Cognitive Conflicts
Chun-Yi Lee; Ming-Puu Chen
Teaching Mathematics and Its Applications: An International Journal of the IMA Vol. 27, No. 1 (2008) pp. 1–10
In many mathematical problems, students can feel that the universality of a conjecture or a formula is validated by their experiment and experience. In contrast, students generally do not feel that deductive explanations strengthen their conviction...
-
The effects of goal specificity and scaffolding on programming performance and self-regulation in game design
Chia-Yen Feng; Ming-Puu Chen
British Journal of Educational Technology Vol. 44, No. 2 (Mar 01, 2013)
The purpose of this study was to investigate the influence of goal specificity and scaffolding on the programming performance and self-regulation of elementary students engaged in learning game design. This study recruited 232 students for the...
-
Enhancing Reflective Thinking On IT Problem-Solving Through The Use Of Mobile Learning Devices
Jung-Chuan Yen; Ming-Puu Chen
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2486–2492
This study explored the use of a mobile learning device as a learning tool to enhance novice learners' reflective thinking through "reflection in action" and "reflection on action" on the problem-solving of the Linux Fedora installation....
-
Exploring the Effect of Learning Paradigm on Web-based Learning
Ming-Puu Chen; Jung-Chuan Yen
EdMedia: World Conference on Educational Media and Technology 2003 (2003) pp. 2308–2312
Abstract: The purpose of this study was to examine the effect of learning paradigm, the acquisition-oriented approach versus the participation-oriented approach, on computer problem-solving performance. The results showed that the learners received...
-
Design of adaptive hypermedia learning systems: A cognitive style approach
Freddy Mampadi; Sherry Y. Chen; Gheorghita Ghinea; Ming-Puu Chen
Computers & Education Vol. 56, No. 4 (May 2011) pp. 1003–1011
In the past decade, a number of adaptive hypermedia learning systems have been developed. However, most of these systems tailor presentation content and navigational support solely according to students’ prior knowledge. On the other hand, previous...
Language: English
Topics: Multimedia
-
AR-based Science Exploration Using Smart Glass
Ming-Puu Chen; Yi-Husan CHEN; Chia-Hung Cheng
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 867–868
This paper introduces a showcase of an AR-based science exploration using smart glass. A gamified AR-based science laboratory session on the convex lens image forming, called The Dragon Fighter, was developed to support junior high school students...
Topics: Game-based learning, Augmented Reality
-
Enhancing AR-based Triangulation Problem-Solving with VR Exploration
Ming-Puu Chen; Yi-Husan CHEN; Pei-Jyun SUN
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 909–912
This paper introduces a showcase on the use of a VR manipulative designed to enrich participants’ triangulation measuring experience and enhance their AR-based triangulation problem-solving learning performance. A virtual reality manipulative on...
Topics: Augmented Reality
-
Effects of Type of Exploratory Strategy and Prior Knowledge on Middle School Students' Learning of Chemical Formulas from a 3D Role-Playing Game
Ming-Puu Chen; Yu-Ting Wong; Li-Chun Wang
Educational Technology Research and Development Vol. 62, No. 2 (April 2014) pp. 163–185
The purpose of this study was to examine the effects of the type of exploratory strategy and level of prior knowledge on middle school students' performance and motivation in learning chemical formulas via a 3D role-playing game (RPG). Two...
-
Experiential-based Digital Resources for Teaching Abstract Concepts of Computer Science to High School Students
Ming-Puu Chen; Cheng-Chih Wu; Chiung-Hui Chiu; Hsiao-Lan Lee; Ming-Chuan Chen
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 2523–2529
The Experiential-based Learning of Computer Science (ELCS) was developed based on the experiential learning perspective to provide teachers with flexible-to-adopt, ease-of-use, from-concrete-to-abstract, and from-observation-to-experimentation...
-
Effects of type of multimedia strategy on learning of Chinese characters for non-native novices
Ming-Puu Chen; Li-Chun Wang; Hsiu-Ju Chen; Yu-Chu Chen
Computers & Education Vol. 70, No. 1 (January 2014) pp. 41–52
The purpose of this study was to examine the effects of multimedia strategies for instructional techniques and practice on non-native novices' Chinese character learning performance and cognitive load. Two types of multimedia instructional...
Language: English
-
Exploring the Peer Interaction Effects on Learning Achievement in a Social Learning Platform Based on Social Network Analysis
Yu-Tzu Lin; Ming-Puu Chen; Chia-Hu Chang; Pu-Chen Chang
International Journal of Distance Education Technologies Vol. 15, No. 3 (July 2017) pp. 65–85
The benefits of social learning have been recognized by existing research. To explore knowledge distribution in social learning and its effects on learning achievement, we developed a social learning platform and explored students' behaviors of peer ...
-
Enhancing nutrition-majored students’ reflective judgment through online collective reflection
Asta Y.Z. Lord; Ming-Puu Chen; Yu-Yao Cheng; Ku-Chou Tai; Wen-Harn Pan
Computers & Education Vol. 114, No. 1 (November 2017) pp. 298–308
Reflective judgement is a critical capability for dietitians since they are often confronted with contradictory evidence and conflicting viewpoints. The lack of reflective judgment literature for nutrition education revealed an imperative need to...
Language: English