Search results for author:"Ming Puu Chen"
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You may get more results with author:"Ming Puu Chen".
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Augmented-Reality as a Scaffolding Tool for Learning Geometry
Ming-Puu Chen; Cheng-Che Tsai
EdMedia: World Conference on Educational Media and Technology 2016 (Jun 28, 2016) pp. 1531–1535
This preliminary study aimed to explore the impact of using Augmented Reality (AR) technology as a scaffolding tool on senior high school students’ learning of geometry. Participants’ learning performance and motivation toward learning of geometry...
Topics: Computer-Mediated Communication, interactive learning environments, Teaching/Learning Strategies
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Exploring the Embodied Effect of AR-based Science Exploration
Ming-Puu Chen; Szu-Ju Lin
EdMedia: World Conference on Educational Media and Technology 2017 (Jun 20, 2017) pp. 164–167
This pilot study aimed to examine the usability of an augmented reality (AR) learning activity and its effect of AR-based embodied-cognition on elementary student’s learning of lever principle with comparison to learning from digital simulation....
Topics: Computer-Mediated Communication
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The Analysis of a Courseware Quality Framework for e-Learning
Ming-Puu Chen; Kuo-En Chang
World Conference on Educational Media and Technology 2006 (June 2006) pp. 40–45
In Taiwan, an e-Learning Courseware Certification service is provided by the Quality Service Center of the e-Learning Network Science Park to distinguish and promote well-designed e-Learning courseware. The e-Learning Courseware Certification...
Topics: Instructional Design
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Enhancing ICT Learning by Matching Type of Instruction and Individual Differences
Li-Chun Wang; Ming-Puu Chen
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 2272–2278
This study examined the effects of individual differences and type of instruction on secondary school learners' animation project performance in an ICT course. Two classes of eighth graders, 35 males and 36 females, participated in the experiment....
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Enhancing Reflective Thinking On IT Problem-Solving Through The Use Of Mobile Learning Devices
Jung-Chuan Yen; Ming-Puu Chen
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2486–2492
This study explored the use of a mobile learning device as a learning tool to enhance novice learners' reflective thinking through "reflection in action" and "reflection on action" on the problem-solving of the Linux Fedora installation....
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Exploring the Effect of Learning Paradigm on Web-based Learning
Ming-Puu Chen; Jung-Chuan Yen
EdMedia: World Conference on Educational Media and Technology 2003 (2003) pp. 2308–2312
Abstract: The purpose of this study was to examine the effect of learning paradigm, the acquisition-oriented approach versus the participation-oriented approach, on computer problem-solving performance. The results showed that the learners received...
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AR-based Science Exploration Using Smart Glass
Ming-Puu Chen; Yi-Husan CHEN; Chia-Hung Cheng
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 867–868
This paper introduces a showcase of an AR-based science exploration using smart glass. A gamified AR-based science laboratory session on the convex lens image forming, called The Dragon Fighter, was developed to support junior high school students...
Topics: Game-based learning, Augmented Reality
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Enhancing AR-based Triangulation Problem-Solving with VR Exploration
Ming-Puu Chen; Yi-Husan CHEN; Pei-Jyun SUN
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 909–912
This paper introduces a showcase on the use of a VR manipulative designed to enrich participants’ triangulation measuring experience and enhance their AR-based triangulation problem-solving learning performance. A virtual reality manipulative on...
Topics: Augmented Reality
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Experiential-based Digital Resources for Teaching Abstract Concepts of Computer Science to High School Students
Ming-Puu Chen; Cheng-Chih Wu; Chiung-Hui Chiu; Hsiao-Lan Lee; Ming-Chuan Chen
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 2523–2529
The Experiential-based Learning of Computer Science (ELCS) was developed based on the experiential learning perspective to provide teachers with flexible-to-adopt, ease-of-use, from-concrete-to-abstract, and from-observation-to-experimentation...