Search results for author:"Karen Wohlwend"
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A Is for Avatar: Young Children in Literacy 2.0 Worlds and Literacy 1.0 Schools
Karen E. Wohlwend
Language Arts Vol. 88, No. 2 (November 2010) pp. 144–152
This article draws upon the cinematic, fictional portrayal of Avatars as a metaphor to show how young children are positioned in similar ways in relation to technology and nature. The authors discuss children as digital natives growing up in brave...
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Early Adopters: Playing New Literacies and Pretending New Technologies in Print-Centric Classrooms
Karen E. Wohlwend
Journal of Early Childhood Literacy Vol. 9, No. 2 (2009) pp. 117–140
In this article, semiotic analysis of children's practices and designs with video game conventions considers how children use play and drawing as spatializing literacies that make room to import imagined technologies and user identities....
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One Screen, Many Fingers: Young Children's Collaborative Literacy Play with Digital Puppetry Apps and Touchscreen Technologies
Karen E. Wohlwend
Theory Into Practice Vol. 54, No. 2 (2015) pp. 154–162
This article examines the digital literacy practices that emerge when young children play together with digital apps on touchscreen devices. Children's collaborative composing with a digital puppetry app on a touchscreen--with many hands all busy...
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Critical Lessons and Playful Literacies: Digital Media in PK-2 Classrooms
Nicholas E. Husbye; Beth Buchholz; Linda Coggin; Christy Wessel Powell; Karen E. Wohlwend
Language Arts Vol. 90, No. 2 (November 2012) pp. 82–92
Utilizing a New Literacies Studies framework, this article presents critical lessons in film production from a multiple site case study. Examples of children's classroom experiences demonstrate how filmmaking and play come together in a process of...
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Navigating Discourses in Place in the World of Webkinz
Karen E. Wohlwend; Sarah Vander Zanden; Nicholas E. Husbye; Candace R. Kuby
Journal of Early Childhood Literacy Vol. 11, No. 2 (June 2011) pp. 141–163
Geosemiotics (Scollon and Scollon, 2003) frames this analysis of play, multimodal collaboration, and peer mediation as players navigate barriers to online connectivity in a children's social network and gaming site. A geosemiotic perspective enables ...