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Browsing by Subject: Virtual Environments

  1. The synergetic effect of learning styles on the interaction between virtual environments and the enhancement of spatial thinking

    Hanoch Hauptman & Arie Cohen

    Computers & Education Vol. 57, No. 3 (November 2011) pp. 2106–2117

    Students have difficulty learning 3D geometry; spatial thinking is an important aspect of the learning processes in this academic area. In light of the unique features of virtual environments and... More

    pp. 2106-2117

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  2. Employing virtual humans for education and training in X3D/VRML worlds

    Lucio Ieronutti & Luca Chittaro

    Computers & Education Vol. 49, No. 1 (August 2007) pp. 93–109

    Web-based education and training provides a new paradigm for imparting knowledge; students can access the learning material anytime by operating remotely from any location. Web3D open standards,... More

    pp. 93-109

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  3. A virtual workshop as a tool for collaboration: towards a model of telematic learning environments

    W. Veen, I. Lam & R. Taconis

    Computers & Education Vol. 30, No. 1 (1998) pp. 31–39

    In the T3 project (telematics for teacher training) seven European partners actively adopted the use of telematics in their teaching programmes. Partners collaborate through face-to-face meetings, ... More

    pp. 31-39

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  4. The reality of virtual schools: A review of the literature

    Michael K. Barbour & Thomas C. Reeves

    Computers & Education Vol. 52, No. 2 (February 2009) pp. 402–416

    Virtual schooling was first employed in the mid-1990s and has become a common method of distance education used in K-12 jurisdictions. The most accepted definition of a virtual school is an entity ... More

    pp. 402-416

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  5. On mediation in virtual learning environments

    Larry Davies & W.Shukry Hassan

    Internet and Higher Education Vol. 4, No. 3 (2001) pp. 255–269

    This article is not about the panacea of computers or technology as the saving grace of education. We firmly believe that human interaction, especially as it pertains to face-to-face (f2f)... More

    pp. 255-269

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  6. Identifying different registers of digital literacy in virtual learning environments

    Ola Knutsson, Mona Blåsjö, Stina Hållsten & Petter Karlström

    Internet and Higher Education Vol. 15, No. 4 (October 2012) pp. 237–246

    In this paper social semiotics, and systemic functional linguistics in particular, are used in order to identify registers of digital literacy in the use of virtual learning environments. The... More

    pp. 237-246

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  7. Inclusion of immersive virtual learning environments and visual control systems to support the learning of students with Asperger syndrome

    Gonzalo Lorenzo, Jorge Pomares & Asuncion Lledó

    Computers & Education Vol. 62, No. 1 (March 2013) pp. 88–101

    This paper presents the use of immersive virtual reality systems in the educational intervention with Asperger students. The starting points of this study are features of these students' cognitive ... More

    pp. 88-101

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  8. Teaching an aerospace engineering design course via virtual worlds: A comparative assessment of learning outcomes

    Masataka Okutsu, Daniel DeLaurentis, Sean Brophy & Jason Lambert

    Computers & Education Vol. 60, No. 1 (January 2013) pp. 288–298

    To test the concept of multiuser 3D virtual environments as media to teach semester-long courses, we developed a software prototype called Aeroquest. An aerospace design course—offered to 135... More

    pp. 288-298

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  9. Design characteristics of virtual learning environments: state of research

    Daniel Mueller & Stefan Strohmeier

    Computers & Education Vol. 57, No. 4 (December 2011) pp. 2505–2516

    Virtual learning environments constitute current information systems’ category for electronically supported training and development in (higher) education(al) and vocational training settings.... More

    pp. 2505-2516

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  10. Synchronous learning best practices: An action research study

    Clyde A. Warden, James O. Stanworth, Jian Biao Ren & Antony R. Warden

    Computers & Education Vol. 63, No. 1 (April 2013) pp. 197–207

    Low cost and significant advances in technology now allow instructors to create their own virtual learning environments. Creating social interactions within a virtual space that emulates the... More

    pp. 197-207

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  11. Game Programming Course - Creative Design and Development

    Jaak Henno; Hannu Jaakkola, Tampere University of Technology, Pori

    International Journal of Emerging Technologies in Learning (iJET) Vol. 3, No. 2008 (Jul 16, 2008)

    Rapid developments of the Electronic Entertainment - computer and video games, virtual environments, the "Games 3.0" revolution - influences also courses about Games and Virtual Environments. In... More

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  12. Three Dimensional Virtual Environments as a Tool for Development of Personal Learning Networks

    Aggeliki Nikolaou, Greece; Costas Tsolakidis, University of Aegean, Greece

    International Journal of Emerging Technologies in Learning (iJET) Vol. 8, No. 2013 (Jan 31, 2013)

    Technological advances have altered how, where, when, and what information is created, presented and diffused in working and social environments as well as how learners interact with that... More

  13. Effects of Applying the Site Map Principle in an Online Learning Environment in Higher Education

    Laura Porta Simó, Roser Beneito-Montagut, Javier Melenchón Maldonado & Antoni Marín-Amatller, IT, Multimedia and Telecommunications Department, Open University of Catalonia, Rambla del Poblenou 156, Barcelona 08018, Barcelona, Spain, Italy

    International Journal of Emerging Technologies in Learning (iJET) Vol. 10, No. 7 (May 04, 2015) pp. 31–38

    Web interfaces play a very important role in teaching-learning processes in virtual environments, since this is how students carry out their activity. This paper describes a web interface for... More

    pp. 31-38

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  14. Applying Multimedia and Virtual Reality for Learning Environments

    Paulo Sampaio, Roberto de Freitas & Gonçalo Cardoso, University of Madeira, Portugal

    International Journal of Emerging Technologies in Learning (iJET) Vol. 4, No. 2009 (Oct 24, 2009)

    Most of the tools and languages for modeling Virtual Reality environments, such as VRML, X3D, Java3D, etc. do not provide means of describing the synchronized presentation of multimedia content... More

  15. The Influence of Different Virtual Manipulative Types on Student-Led Techno-Mathematical Discourse

    Katie Anderson-Pence, University of Colorado Colorado Springs, United States; Patricia Moyer-Packenham, Utah State University, United States

    Journal of Computers in Mathematics and Science Teaching Vol. 35, No. 1 (January 2016) pp. 5–31

    This exploratory study examined the influence of different virtual manipulative (VM) types on the nature of student pairs’ techno-mathematical discourse (TMD). Three fifth-grade student pairs... More

    pp. 5-31

  16. Technology review for mobile multimedia learning environments

    Georgios Styliaras, University of Patras, Greece

    Journal of Educational Multimedia and Hypermedia Vol. 24, No. 4 (October 2015) pp. 403–429

    Nowadays, the technological advancement in mobile devices has made possible the development of hypermedia applications that exploit their features. A potential application domain for mobile devices... More

    pp. 403-429

  17. Value-added in a Virtual Learning Environment: An Evaluation of a Virtual Charter School

    Martin Lueken, Gary Ritter & Dennis Beck, University of Arkansas, United States

    Journal of Online Learning Research Vol. 1, No. 3 (December 2015) pp. 305–335

    This paper evaluates an online charter school that serves children in grades K-8 in a southern state in the United States. We compare growth in math and literacy learning on state standardized... More

    pp. 305-335

  18. Enhancing the virtual learning space with robots for logistics simulation in a game based learning approach

    Anton Edtmeier, University of Applied Sciences Upper Austria, Austria

    EdMedia + Innovate Learning 2015 (Jun 22, 2015) pp. 1661–1662

    The 'Transshipment Simulator' is a learning environment that combines virtual/online learning tools with simulation robots to let students experience transport logistics processes in a trimodal... More

    pp. 1661-1662

  19. An Interactive Virtual Fine Art Gallery Created Using 360-Degree Panoramic Photography

    Robert Byrne, Open Learning Division, Thompson Rivers University, Canada; Terryl Atkins, Fine Arts Department, Thompson Rivers University, Canada; Jon Fulton, Open Learning Division, Thompson Rivers University, Canada

    EdMedia + Innovate Learning 2015 (Jun 22, 2015) pp. 1655–1660

    This paper explores the advantages of an interactive panoramic virtual gallery as an archive for the artworks of graduating cohorts from a Bachelor of Fine Arts Program, but with future... More

    pp. 1655-1660

  20. Developing Analytics to Examine Player Activity in a Game-Based Virtual Learning Environment

    Matthew Boyer, Clemson University, United States; Silvia Pernsteiner, KnowledgeOne Inc., Canada

    EdMedia + Innovate Learning 2015 (Jun 22, 2015) pp. 1651–1654

    In this paper, we present our study focused on designing analytics to support formative and summative evaluation in an online game-based learning environment. Of importance to developers of these... More

    pp. 1651-1654