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Browsing by Subject: Middle School Education

  1. Digitally curious: A qualitative case study of students' demonstrations of curiosity in a technology-rich learning environment

    Julie K. McLeod, University of North Texas, United States

    (2011) pp. 1–192

    Curiosity is an important construct for educators as it is connected with knowledge and higher-order thinking, goal-oriented behavior, motivation, and persistence. It is also negatively correlated ... More

    pp. 1-192

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  2. The effects of handwriting and word processing fonts on six-trait analytical scoring of direct writing assessment

    Brenda Kay Traughber, University of Kansas, United States

    (1998) pp. 1–103

    The purpose of this research was to investigate the effect varied quality of handwriting and word-processing had on Six-Trait Analytical Model scores of student essays for males and females. A... More

    pp. 1-103

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  3. An examination of the effects of computer-assisted educational games on student achievement

    Sarah A. Neimeyer, University of Houston-Clear Lake, United States

    (2006) pp. 1–76

    The purpose of this study was to determine if the use of educational games has an affect on student achievement. The population was regular seventh grade mathematics classes. Two groups received a ... More

    pp. 1-76

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  4. Students' Use of Self-Regulation Strategies in Fully Online and Blended Courses

    Edna Lucille Eberhardt, Piedmont College, United States

    (2013) pp. 1–189

    This study examined students’ use of self-regulation strategies in fully online and blended courses in a rural high school in northeast Georgia. An examination of self-regulation strategies between... More

    pp. 1-189

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  5. Feedback in Software and a Desktop Manufacturing Context for Learning Estimation Strategies in Middle School

    Peter Malcolm, University of Virginia, United States

    Feedback in Software and a Desktop Manufacturing Context<p>for Learning Estimation Strategies in Middle School (2013) pp. 1–217

    pp. 1-217

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  6. Student and teacher outcomes from an intergenerational telecommunications project

    Jeradi Anne Cohen, University of Virginia, United States

    (1997) pp. 1–256

    The purpose of this project was to analyze and describe outcomes for students and teachers in a telecommunications project which transpired between senior citizens and fifth grade students. The... More

    pp. 1-256

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  7. Effects of teacher- versus student-created tactual instructional materials versus interactive whiteboards on the achievement of sixth-grade suburban science students

    Anthony Joseph Marino, St. John's University (New York), School of Education and Human Services, United States

    (2012) pp. 1–123

    The purpose of this researcher was to examine the effects of compatibility between the learning style preferences and instructional strategies which include learning with tactual or interactive... More

    pp. 1-123

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  8. CAI project on "Show Me Writing"

    Jane T. Murray, California State University, Dominguez Hills, United States

    (1997) pp. 1–35

    It is often difficult for young writing students to help their readers visualize a person or event. Show Me Writing is a CAI program meant to model good writing and teach young writers the skill of... More

    pp. 1-35

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  9. A study of the effects of computer-assisted instruction and teacher instruction on achievement in mathematics

    Iris Lillian Rinaldi, Eastern Michigan University, United States

    (1997) pp. 1124–1166

    This study examined the effects of computer-assisted instruction (CAI) and teacher directed instruction on achievement in mathematics. Twenty-two eighth grade students participated in the study.... More

    pp. 1124-1166

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  10. The Effects of Prompts on Paper-based and Mobile Display-based Learning of Technological Knowledge (Scientific Study) in Junior High School Students

    HARUHISA YAMAGUCHI, Kagawa Preferectual University of health, United States; YUMI YAMAGUCHI, KANSAI UNIVERSITY OF INTERNATIONAL STUDY, Japan

    E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) pp. 493–498

    n recent years, schools have increasingly made use of computers as tools of education. Both paper- and display-based reading are often incorporated into the same lessons. Especially, mobile... More

    pp. 493-498

  11. The Effectiveness of Web-Based Curricula on Seventh Grade Mathematics Students in Jordan

    Wafa Muhanna

    Journal of College Teaching & Learning Vol. 9, No. 4 (2012) pp. 267–276

    The purpose of this study is to investigate the effect of using web-based curricula on seventh grade students' achievement in mathematics in King Abdullah School in Irbid, Jordan. The researcher... More

    pp. 267-276

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  12. Assessing the Educational Effectiveness of Films of Chemical Experiments for Educating Deaf-Mute Junior High and High School Students

    Piotr Jagodzinski & Robert Wolski

    Journal of Chemical Education Vol. 89, No. 9 (September 2012) pp. 1122–1127

    Experimentation plays an important role in chemical education. It is the key to understanding and confirming the laws of nature. Students with physical disabilities face obstacles in laboratory... More

    pp. 1122-1127

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  13. Interactions between Classroom Discourse, Teacher Questioning, and Student Cognitive Engagement in Middle School Science

    Julie B. Smart & Jeff C. Marshall

    Journal of Science Teacher Education Vol. 24, No. 2 (March 2013) pp. 249–267

    Classroom discourse can affect various aspects of student learning in science. The present study examines interactions between classroom discourse, specifically teacher questioning, and related... More

    pp. 249-267

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  14. The Effects of Online Interactive Games on High School Students' Achievement and Motivation in History Learning

    Kuan-Cheng Lin, Yu Che Wei & Jason C. Hung

    International Journal of Distance Education Technologies Vol. 10, No. 4 (2012) pp. 96–105

    Many studies demonstrate that Digital Game Based Learning (DGBL) can foster learning effect. The purpose of this study is to survey whether the online game in junior high school students can... More

    pp. 96-105

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  15. Electronic Storybooks: A Constructivist Approach to Improving Reading Motivation in Grade 1 Students

    Katia Ciampa

    Canadian Journal of Education Vol. 35, No. 4 (2012) pp. 92–136

    This study stemmed from a concern of the perceived decline in students' reading motivation after the early years of schooling. This research investigated the effectiveness of online eBooks on eight... More

    pp. 92-136

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  16. Cognitive Effectiveness of Prompts on Paper-based and Display-based Learning of Achievement Test on High School Subjects' Knowledge by Age (Tenth Graders and University Students)

    Haruhisa Yamaguchi, Kyushu Sangyo University, Japan; Yumi Yamaguchi, Sanyo Gakuen University, Japan

    Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 2506–2511

    t: In modern education, all educational means are used in combination. Both paper- and display-based reading have advantages and disadvantages. Computer has become widely used in schools. However, ... More

    pp. 2506-2511

  17. Robot Contest as a Laboratory for Experiential Engineering Education

    Igor M. Verner & David J. Ahlgren

    Journal on Educational Resources in Computing Vol. 4, No. 2 (June 2004)

    By designing, building, and operating autonomous robots students learn key engineering subjects and develop systems-thinking, problem-solving, and teamwork skills. Such events as the Trinity... More

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  18. The Australian Middle Class and Education: A Small-Scale Study of the School Choice Experience as Framed by "My School" within Inner City Families

    Emma E. Rowe & Joel Windle

    Critical Studies in Education Vol. 53, No. 2 (2012) pp. 137–151

    With the launch of the "My School" website in 2010, Australia became a relative latecomer to the publication of national school performance comparisons. This paper primarily seeks to explore the... More

    pp. 137-151

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  19. TPACK Goes to Sixth Grade: Lessons from a Middle School Teacher in a High-Technology-Access Classroom

    Keith Wetzel & Summer Marshall

    Journal of Digital Learning in Teacher Education Vol. 28, No. 2 (2012) pp. 73–81

    This is a qualitative study addressing the question: In what ways does a sixth grade middle school teacher show evidence of behaviors that fit the Technological Pedagogical Content Knowledge (TPACK... More

    pp. 73-81

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  20. Evaluating Educational Computer Games in Geography: What Is the Relationship to Curriculum Requirements?

    Carmen P. Brysch, Niem Tu Huynh & Michael Scholz

    Journal of Geography Vol. 111, No. 3 (2012) pp. 102–112

    Computer games, whether accessed online or through commercial software, have learning potential in educational settings. However, alignment with national, state, or local curriculum requirements... More

    pp. 102-112

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