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Browsing by Subject: Computers

  1. A comparison between Flash and Second Life programmes as aids in the learning of basic laboratory procedures.

    Paula Booth & Stephanie Henderson-Begg, University of East London, United Kingdom

    Journal of Interactive Learning Research Vol. 22, No. 3 (July 2011) pp. 445–465

    Invited as a paper from E-Learn 2009 This study compared two programmes developed as a learning tool for students to practise basic laboratory procedures. One was a Flash simulation programme,... More

    pp. 445-465

  2. A Method to Improve Learning Analysing Communication in Team Working

    Miren Bermejo, Ana Sanchez, Julian Gutierrez & Tomas A. Perez, University of the Basque Country, Department of Computer Languages and Systems, Spain

    International Journal on E-Learning Vol. 10, No. 3 (July 2011) pp. 227–242

    ** Invited as a paper from ED-MEDIA 2009 ** In recent years learning how to work in teams has become a common subject in higher education. Communication between student team members can be... More

    pp. 227-242

  3. Using a Computerized Classroom Simulation to Prepare Pre-Service Teachers

    Rebekah McPherson, Tandra Tyler-Wood, Amber McEnturff Ellison & Pamela Peak, University of North Texas, United States

    Journal of Technology and Teacher Education Vol. 19, No. 1 (January 2011) pp. 93–110

    This study at a large midwestern university evaluated the use of a web-based simulated classroom, simSchool, with pre-service and in-service special education students, to determine if use of the... More

    pp. 93-110

  4. Through Firewalls and Beyond: A Focus on What Pre-service Teachers Learned in an Online Book Club

    Jennifer C. Wilson, Texas A&M- San Antonio, United States

    Journal of Technology and Teacher Education Vol. 18, No. 4 (October 2010) pp. 671–691

    This study represents an attempt to understand the roles and discourse of preservice teachers engaged in literature discussion with elementary students through e-mail exchanges. After local fourth ... More

    pp. 671-691

  5. Special Education Teachers’ Use of Assistive Technology With Students Who Have Severe Disabilities

    Cynthia Connor, Virginia State University, United States; Martha Snell, Bruce Gansneder & Sara Dexter, University of Virginia, United States

    Journal of Technology and Teacher Education Vol. 18, No. 3 (July 2010) pp. 369–386

    Abstract Teachers’ integration of computer-based assistive technology has been linked to positive educational outcomes for students with disabilities. This study was conducted to identify factors ... More

    pp. 369-386

  6. Generational Attitudes and Teacher ICT Use

    Karen Pegler & Joan Kollewyn, Calgary Board of Education, Canada; Susan Crichton, University of Calgary, Canada

    Journal of Technology and Teacher Education Vol. 18, No. 3 (July 2010) pp. 443–458

    This paper explores the impact of generational attitudes on teachers’ ICT use. Findings from the preliminary research suggest that when applications have a use or purpose that extends beyond the... More

    pp. 443-458

  7. Learning about Urban Ecology Through the use of Visualization and Geospatial Technologies

    Michael Barnett, Boston College, United States; Meredith Houle, San Diego State, United States; Sheron Mark & Eric Strauss, Boston College, United States; Emily Hoffman, Urban Ecology Institute, United States

    Journal of Technology and Teacher Education Vol. 18, No. 2 (April 2010) pp. 287–317

    During the past three years we have been designing and implementing a technology enhanced urban ecology program using geographic information systems (GIS) coupled with technology. Our initial work... More

    pp. 287-317

  8. Instruments for Assessing Interest in STEM Content and Careers

    Tandra Tyler-Wood, Gerald Knezek & Rhonda Christensen, University of North Texas, United States

    Journal of Technology and Teacher Education Vol. 18, No. 2 (April 2010) pp. 345–368

    Two new instruments created to assess perceptions of Science, Technology, Engineering, and Math (STEM) disciplines and careers are analyzed and found to have respectable to excellent internal... More

    pp. 345-368

  9. Visuals, Path Control, and Knowledge Gain: Variables that affect students’ approval and enjoyment of a multimedia text as a learning tool

    Jennifer George-Palilonis, Ball State University, United States; Vincent Filak, University of Wisconsin-Oshkosh, United States

    International Journal on E-Learning Vol. 9, No. 4 (October 2010) pp. 463–480

    Abstract: As graphically driven, animated, interactive applications offer educators new opportunities for shaping course content, new avenues for research arise as well. Along with these... More

    pp. 463-480

  10. Analysing professional discourse in interactive learning: integrating historical and situational perspectives.

    Eulalia Torras, IN3/Open University of Catalonia, Spain; Elena Barbera, Open University of Catalonia, Spain

    Journal of Interactive Learning Research Vol. 21, No. 4 (October 2010) pp. 539–561

    Written environments in online learning enable professional discourse to be analysed in depth and provide greater knowledge for improving learning and for planning and delivering courses aimed at... More

    pp. 539-561

  11. The Effects of Two Generative Activities on Learner Comprehension of Part-Whole Meaning of Rational Numbers Using Virtual Manipulatives

    Jesus Trespalacios, New Mexico State University, United States

    Journal of Computers in Mathematics and Science Teaching Vol. 29, No. 3 (August 2010) pp. 327–346

    This study investigated the effects of two generative learning activities on students’ academic achievement of the part-whole meaning of rational numbers while using virtual manipulatives. Third... More

    pp. 327-346

  12. Leveraging cognitive technology tools to expand opportunities for critical thinking in elementary mathematics

    Jennifer Suh, George Mason University, United States

    Journal of Computers in Mathematics and Science Teaching Vol. 29, No. 3 (August 2010) pp. 289–302

    The following study describes design research in an elementary school near the metropolitan D.C. area with a diverse student population. The goal of the project was to design tasks that leveraged... More

    pp. 289-302

  13. Impact of a Professional Development Program Using Data-Loggers on Science Teachers’ Attitudes towards Inquiry-Based Teaching

    Sachiko Tosa, Wright State University, United States; Fred Martin, University of Massachusetts Lowell, United States

    Journal of Computers in Mathematics and Science Teaching Vol. 29, No. 3 (August 2010) pp. 303–325

    This study examined how a professional development program which incorporates the use of electronic data-loggers could impact on science teachers’ attitudes towards inquiry-based teaching. The... More

    pp. 303-325

  14. Reliability of pre-service physical education teachers' coding of teaching videos using studiocode analysis software

    Keven Prusak, Brigham Dye, Charles Graham & Susan Graser, Brigham Young University, United States

    Journal of Technology and Teacher Education Vol. 18, No. 1 (January 2010) pp. 131–159

    This study examines the coding reliability and accuracy of pre-service teachers in a teaching methods class using digital video (DV)-based teaching episodes and Studiocode analysis software.... More

    pp. 131-159

  15. The Educational Efficacy of Distinct Information Delivery Systems in Modified Video Games

    Andrew Moshirnia, Harvard Law School, United States; Maya Israel, University of Cincinnati, United States

    Journal of Interactive Learning Research Vol. 21, No. 3 (July 2010) pp. 383–405

    Despite the increasing popularity of many commercial video games, this popularity is not shared by educational video games. Modified video games, however, can bridge the gap in quality between... More

    pp. 383-405

  16. Physical World Hyperlinking: Can Computer-based Instruction in a K-6 Educational Setting be Easily Accessed through Tangible Tagged Objects

    Becky Sue Parton, Robert Hancock & Mihir Mihir, Southeastern Louisiana University, United States

    Journal of Interactive Learning Research Vol. 21, No. 2 (April 2010) pp. 257–272

    This paper examined multiple types of physical world hyperlinking hardware configurations for the purpose of determining an optimal reader/tag combination for K-6 student use. Both traditional... More

    pp. 257-272

  17. Group Work in a Technology-Rich Environment

    Nikolai Penner, McMaster University, Canada; Mathias Schulze, University of Waterloo, Canada

    Journal of Interactive Learning Research Vol. 21, No. 1 (January 2010) pp. 111–137

    This paper addresses several components of successful language-learning methodologies—group work, task-based instruction, and wireless computer technologies—and examines how the interplay of these ... More

    pp. 111-137

  18. Computers and play in early childhood: Affordances and limitations

    Irina Verenikina, University of Wollongong, Australia; Jan Herrington, Murdoch University, Australia; Rob Peterson & Jessica Mantei, University of Wollongong, Australia

    Journal of Interactive Learning Research Vol. 21, No. 1 (January 2010) pp. 139–159

    ** Invited as a paper from ED-MEDIA 2008 ** Abstract: The widespread proliferation of computer games for children as young as six months of age, merits a re-examination of their manner of use... More

    pp. 139-159

  19. E-contests in Mathematics: Technological Challenges versus Technological Innovations

    Zekeriya Karadag & Douglas McDougall, Ontario Institute for Studies in Education of University of Toronto, Canada

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 6331–6336

    This study introduces the idea of e-contests for mathematics. The idea is based on screen-casting students’ problem-solving processes in a computer environment and assessing their solution... More

    pp. 6331-6336

  20. The Potential Of New Generation Games Consoles To Support Disabled Students In Education

    Elaine Pearson & Chris Bailey, University of Teesside, United Kingdom

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 6199–6205

    This paper presents the preliminary findings of a larger project aimed at identifying the potential of the new generation of games consoles to support learners with disabilities. The Nintendo Wii... More

    pp. 6199-6205