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Browsing by Subject: Computers

  1. Looking Forward to Look Backward: Technology and King Arthur

    Jennifer D.E. Thomas, Martha Driver & Jean F. Coppola, Pace University, United States; Barbara A. Thomas, Westchester Community College, United States

    AACE Journal Vol. 16, No. 4 (October 2008) pp. 367–383

    This article discusses students' perceptions of the impact of technology integration in an interdisciplinary medieval English literature and multimedia course on developing higher-order thinking... More

    pp. 367-383

  2. Social Studies Special Issue: Another Look at Civic Literacy in a Digital Age

    Michael Berson, University of South Florida, United States; Phillip VanFossen, Purdue University, United States

    Contemporary Issues in Technology and Teacher Education Vol. 8, No. 3 (September 2008) pp. 219–221

    The second James F. Ackerman Colloquium on Technology and Citizenship, held on the campus of Purdue University in July 2007 was designed to bring together a group of 30 scholars to present research... More

    pp. 219-221

  3. Virtual Manipulatives Used by K-8 Teachers for Mathematics Instruction: The Influence of Mathematical, Cognitive, and Pedagogical Fidelity

    Patricia S. Moyer, Utah State University, United States; Gwenanne Salkind, George Mason University, United States; Johnna J. Bolyard, West Virginia University, United States

    Contemporary Issues in Technology and Teacher Education Vol. 8, No. 3 (September 2008) pp. 202–218

    This study examined teachers' uses of virtual manipulatives across grades K-8 after participating in a professional development institute in which manipulatives and technology were the major... More

    pp. 202-218

  4. Web-Supported Communities for Teacher Professional Development: Five Cautions

    Hedieh Najafi, Ontario Institute for Studies in Education of the University of Toronto, Canada; Anthony Clarke, University of British Columbia, Canada

    Contemporary Issues in Technology and Teacher Education Vol. 8, No. 3 (September 2008) pp. 244–263

    This interpretive case study explores an attempt to add an online component-the On-line Literacy Project-to a successful face-to-face professional development community. Participants were six... More

    pp. 244-263

  5. A Study of Educational Simulations Part II – Interface Design

    Wendy K. Adams, Sam Reid, Ron LeMaster, Sarah McKagan, Katherine Perkins, Michael Dubson & Carl E. Wieman, University of Colorado, United States

    Journal of Interactive Learning Research Vol. 19, No. 4 (October 2008) pp. 551–577

    Interactive computer simulations with complex representations and sophisticated graphics are a relatively new addition to the classroom, and research in this area is limited. We have conducted over... More

    pp. 551-577

  6. E-Learning Incorporation: An Exploratory Study of Three South African Higher Education Institutions

    Wanjira Kinuthia, Georgia State University, United States; Rabelani Dagada, University of the Witwatersrand, South Africa

    International Journal on E-Learning Vol. 7, No. 4 (October 2008) pp. 623–639

    This article reports on the findings of a research study that was conducted to explore the types of Information and Communication Technology (ICT) in use in higher education in South Africa.... More

    pp. 623-639

  7. Blended Learning in Teacher Education: An Investigation Across Media

    Gillian Lord, University of Florida, United States; Lara Lomicka, University of South Carolina, United States

    Contemporary Issues in Technology and Teacher Education Vol. 8, No. 2 (June 2008) pp. 158–174

    The development of community in educational settings is now recognized as a social and collaborative process that is an integral part of learning. As classrooms and communities extend beyond the... More

    pp. 158-174

  8. Item Attributes Analysis of Computerized Test based on IRT— A Comparison Study on Static Text/graphic Presentation and Interactive Multimedia Presentation FormMultimedia Presentation Form

    Ah-Fur Lai, Taipei Municipal Uiversity of Education, Taiwan; Deng-Jyi Chen & Shu-Ling Chen, Department of Computer Science and Information Engineering,National Chiao Tung University, Taiwan

    Journal of Educational Multimedia and Hypermedia Vol. 17, No. 4 (October 2008) pp. 531–559

    The IRT (Item Response Theory) has been studied and applied in computer-based test for decades. However, almost of all these existing studies evaluated focus merely on test questions with text... More

    pp. 531-559

  9. Adaptive versus Learner Control in a Multiple Intelligence Learning Environment

    Declan Kelly, National College of Ireland, Ireland

    Journal of Educational Multimedia and Hypermedia Vol. 17, No. 3 (July 2008) pp. 307–336

    Abstract: Within the field of technology enhanced learning, adaptive educational systems offer an advanced form of learning environment that attempts to meet the needs of different students. Such... More

    pp. 307-336

  10. Scaffolding Learning through Multimedia Development

    Yi-Mei Lin, National Chung Cheng University, Taiwan; Karen Swan & Annette Kratcoski, Kent State University, United States

    Journal of Educational Multimedia and Hypermedia Vol. 17, No. 3 (July 2008) pp. 363–385

    This paper reports on a third grade class's use of technology during a science unit on forces and motion. The investigation documents the unique ways in which children can construct knowledge and... More

    pp. 363-385

  11. Senior Surfing: Computer Use, Aging, and Formal Training

    Paula Warren-Peace, Mississippi State University, Department of Counseling, Educational Psychology, and Special Education, United States; Elaine Parrish, Mississippi State University, Department of Instructional Systems, Leadership, and Workforce Development, United States; C. Brian Peace, Mississippi State University, Department of Psychology and Office of Assessment & Testing Services, United States; Jianzhong Xu, Mississippi State University, Department of Curriculum and Instruction, United States

    AACE Journal Vol. 16, No. 3 (July 2008) pp. 253–274

    n this article, we describe data from two case studies of seniors (one younger senior and one older senior) in learning to use computers. The study combined interviews, observations, and documents ... More

    pp. 253-274

  12. Linking Pedagogical Theory of Computer Games to Their Usability

    Chee Siang Ang, Einav Avni & Panayiotis Zaphiris, City University-London, United Kingdom

    International Journal on E-Learning Vol. 7, No. 3 (July 2008) pp. 533–558

    This article reviews a range of literature of computer games and learning theories and attempts to establish a link between them by proposing a typology of games which we use as a new usability... More

    pp. 533-558

  13. E-Publishing’s Impact on Learning in an Inclusive Sixth Grade Social Studies Classroom

    James Gentry, Tarleton State University, United States

    Journal of Interactive Learning Research Vol. 19, No. 3 (July 2008) pp. 455–467

    This study combined the use of student authored books and the use of children's literature with a process created by Conden and McGuffee (2001) described as e-publishing, which uses students... More

    pp. 455-467

  14. Electronic Field Trips as Interactive Learning Events: Promoting Student Learning at a Distance

    Jerrell C. Cassady & Alison Kozlowski, Ball State University, United States; Mark Kornmann, National Park Foundation, United States

    Journal of Interactive Learning Research Vol. 19, No. 3 (July 2008) pp. 439–454

    Creating authentic digital learning experiences associated with classic field trip locations is a growing educational practice. One form of this developing field of educational programming is an... More

    pp. 439-454

  15. Emerging High School Students’ Problem Solving Trajectories Based on the Use of Dynamic Software

    Manuel Santos-Trigo, Center for Research and Advanced Studies, Cinvestav-IPN, Mexico; César Cristóbal-Escalante, Cinvestav-IPN, Mexico

    Journal of Computers in Mathematics and Science Teaching Vol. 27, No. 3 (July 2008) pp. 325–340

    This study documents problem solving approaches that high school students develop as a result of using systematically Cabri-Geometry software . Results show that the use of the software becomes an ... More

    pp. 325-340

  16. Revising Basic Mathematics in a Network Environment,an Empirical Study with Finnish Technology University Students

    Harri Ketamo, Tampere University of Technology, Finland; Jarkko Alajääski, University of Turku, Finland

    Journal of Computers in Mathematics and Science Teaching Vol. 27, No. 2 (April 2008) pp. 149–162

    A revising/replenishment study course in basic mathematics is experienced as being almost a necessity at the beginning of technology studies at the Tampere University of Technology, Pori, Finland. ... More

    pp. 149-162

  17. Re-Conceptualizing the Linked Courses Model

    Mary Baxter, Graduated Doctoral Student University of Houston, United States

    AACE Journal Vol. 16, No. 2 (April 2008) pp. 127–135

    To help students meet the demands of society, the University of Houston is using the framework of learning communities and constructivism to create a cross-disciplinary approach to teaching to... More

    pp. 127-135

  18. A Proposal for Ozone Science Podcasting in a Middle Science Classroom

    Debra Piecka & Elaine Studnicki, Duquesne University, United States; Michelle Zuckerman-Parker, Allegheny Singer Research Institute, Center for Genomic Studies, United States

    AACE Journal Vol. 16, No. 2 (April 2008) pp. 203–233

    The use of podcasting has grown exponentially. Research projects are racing to keep up with this growth to understand implications for learning and instruction. This project specifically attempts... More

    pp. 203-233

  19. Envisioning the Educational Possibilities of User-Created Virtual Worlds

    David M. Antonacci & Nellie Modaress, University of Kansas Medical Center, United States

    AACE Journal Vol. 16, No. 2 (April 2008) pp. 115–126

    Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical... More

    pp. 115-126

  20. Why Students Engage in “Gaming the System” Behavior in Interactive Learning Environments

    Ryan Baker, Carnegie Mellon University, United States; Jason Walonoski, The MITRE Corporation, United States; Neil Heffernan, Worcester Polytechnic Institute, United States; Ido Roll, Albert Corbett & Kenneth Koedinger, Carnegie Mellon University, United States

    Journal of Interactive Learning Research Vol. 19, No. 2 (April 2008) pp. 185–224

    In recent years there has been increasing interest in the phenomena of "gaming the system," where a learner attempts to succeed in an educational environment by exploiting properties of the system'... More

    pp. 185-224