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Design and Development of Virtual Reality (VR)-based Job Interview Lesson for High School Students’ Communication Skill Training in English
Society for Information Technology & Teacher Education International Conference Volume 2023, Number 1 Society for Information Technology & Teacher Education International Conference
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Using ‘progressive disclosure’ when learning with multimedia technology: An Examination of a Study’s Design and Rationale
Society for Information Technology & Teacher Education International Conference Volume 2023, Number 1 Society for Information Technology & Teacher Education International Conference
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Itsy-bitsy vignettes: Examining a game development phenomenon borne through the limitations of a minimalist game engine
Society for Information Technology & Teacher Education International Conference Volume 2023, Number 1 Society for Information Technology & Teacher Education International Conference
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The Literacy Practices of Elementary Students Creating Video Game Reviews
Society for Information Technology & Teacher Education International Conference Volume 2023, Number 1 Society for Information Technology & Teacher Education International Conference
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The Utility of Asynchronous Low-Fidelity Simulation for Student Self-Efficacy and Anxiety: A Preliminary Analysis
Society for Information Technology & Teacher Education International Conference Volume 2023, Number 1 Society for Information Technology & Teacher Education International Conference
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Impact of Gamified Learning Experience on the Future Teachers' Intention of Using Gamified Instruction
Society for Information Technology & Teacher Education International Conference Volume 2023, Number 1 Society for Information Technology & Teacher Education International Conference
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Review of Serious Games on Environmental Education: Students Gamifying Sustainably as Remediation for Climate Change crisis
Society for Information Technology & Teacher Education International Conference Volume 2023, Number 1 Society for Information Technology & Teacher Education International Conference
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Digital Game-Based Morpheme Practice for Middle School Students with Dyslexia: A Qualitative Analysis
Society for Information Technology & Teacher Education International Conference Volume 2023, Number 1 Society for Information Technology & Teacher Education International Conference
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