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Understanding Design Science Research through Project-based Learning: a Mobile App for e-Government
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2019, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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Game-based Learning: Concept and Practical Examples
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2019, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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Digital Games for Second Language Acquisition: A Systematic Review
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2019, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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Minecraft: Fostering STEM in the Virtual Sandbox
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2019, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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Interdisciplinary Game Design Process in Anonymous Communications
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2019, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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Tools and Toys for Using Retrieval Practice to Promote Classification Learning
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2019, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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Pair Programming in Elementary Classroom: How does Collaborative Learning Benefit Students?
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2019, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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Tipping the balance towards 21st century skills through peer-to-peer learning: A cross-disciplinary pilot of peer review software
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2019, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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