Search results for author:"Jason P. Siko"
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Computers in the Schools Vol. 29, No. 4 (2012) pp. 339–354
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the ...
European Journal of Open, Distance and E-Learning Vol. 1 (2011)
While much of the growth in the popularity of virtual schooling has involved at-risk students, little research exists on the experiences of these students in this largely independent setting. This paper describes a case study of an at-risk student...
Building a Better Mousetrap: How Design-Based Research Was Used to Improve Homemade PowerPoint Games
TechTrends: Linking Research and Practice to Improve Learning Vol. 60, No. 5 (2016) pp. 419–424
This paper is a review of a three-cycle, design-based research study that explored the relationship between the pedagogical research and the actual implementation of a game design project using Microsoft PowerPoint. Much of the initial literature on ...