A therapeutic exercise game system with a “tailor-made video-game image” that accommodates anyone irrespective of athletic ability
PROCEEDINGS
Kazumoto Tanaka, Takayuki Kataoka, Takayuki Fujino, Kinki University, Japan
Society for Information Technology & Teacher Education International Conference, in New Orleans, Louisiana, United States ISBN 978-1-939797-02-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
We developed a computer video-game for therapeutic exercise by which players having different athletic ability can participate on an even competitive footing through assistance that is adjusted depending on their ability.
Citation
Tanaka, K., Kataoka, T. & Fujino, T. (2013). A therapeutic exercise game system with a “tailor-made video-game image” that accommodates anyone irrespective of athletic ability. In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 1203-1208). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 28, 2024 from https://www.learntechlib.org/primary/p/48284/.
References
View References & Citations Map- Wiemeyer, J. (2010). Serious Games-The Challenges for Computer Science in Sport, International Journal of Computer Science in Sport, 9(2), 65-74.
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