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A Case Study on the Knowledge Construction of Learners through Participative Designing and Developing in a Game Making
PROCEEDINGS

, Korea National University of Education, Korea (South) ; , Yangsan Elementary School, Korea (South) ; , Dongduk Womens University, Korea (South)

EdMedia + Innovate Learning, in Denver, Colorado, USA ISBN 978-1-880094-95-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

The purpose of this study was to explore how learning by doing through participative designing and developing in a game making can provides opportunities for higher-order thinking such as problem solving, decision-making, and knowledge construction in children. In the classroom, computer-based game making activities give students the opportunity to create lively interactive simulations for any subject, for any grade level, and can be used by students with a wide variety of learning styles. When making games, children learn by building things.

Citation

Jung, J., Song, J. & Cho, Y. (2012). A Case Study on the Knowledge Construction of Learners through Participative Designing and Developing in a Game Making. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2004-2012). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE). Retrieved December 6, 2019 from .

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