
Conceptual Framework for Understanding the “Serious-Game”: Application of the Learning Model “S2P”
PROCEEDINGS
Salah Eddine Bahji, High School of Technology (Sale) - Mohammed V-Agdal University(Rabat), Morocco
Global Learn, in Melbourne, Australia ISBN 978-1-880094-85-3 Publisher: Association for the Advancement of Computing in Education (AACE)
Abstract
Regarding the need to develop a logical framework for understanding the Serious-Game as a learning tool, it was time to start with the definition of a reference system based on the three components [Strategy-Platform-Process], called “S2P Learning Model”. This model aims to help any conceptual approach any formal learning initiative. Recognized the educational roles of the Serious-Game as a learning tool used for knowledge sharing and skills development, the adaptation and the application of the “S2P” Model to the Serious-Game’s conception was fully justified.
Citation
Bahji, S.E. (2011). Conceptual Framework for Understanding the “Serious-Game”: Application of the Learning Model “S2P”. In S. Barton, J. Hedberg & K. Suzuki (Eds.), Proceedings of Global Learn Asia Pacific 2011--Global Conference on Learning and Technology (pp. 1204-1209). Melbourne, Australia: Association for the Advancement of Computing in Education (AACE). Retrieved May 20, 2022 from https://www.learntechlib.org/primary/p/37319/.
© 2011 Association for the Advancement of Computing in Education (AACE)
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