Dismantling Fake News: Learning cognition in game-based problem solving
PROCEEDING
Anita Knox, University of North Texas, United States
Innovate Learning Summit, Publisher: Association for the Advancement of Computing in Education (AACE)
Abstract
Game-based learning has shown to increase enjoyment, motivate, engage, and encourage learners to spend more time learning. The challenge is to determine how it influences the cognitive processing necessary to develop knowledge. The current body of research offers little empirical data on how game-based learning influences cognitive functions like working memory transfer. There are, studies on the effects of commercial video game play and various cognitive functions. Some commercial game research has gone as far as identifying video game features that can influence specific types of cognition. This gap between commercial video game research and game-based learning can be bridged to design games for optimal learning.
Citation
Knox, A. (2020). Dismantling Fake News: Learning cognition in game-based problem solving. In T. Bastiaens & G. Marks (Eds.), Proceedings of Innovate Learning Summit 2020 (pp. 358-364). Association for the Advancement of Computing in Education (AACE). Retrieved August 31, 2024 from https://www.learntechlib.org/primary/p/218822/.
© 2020 Association for the Advancement of Computing in Education (AACE)
Slides
- presentation_3110_57988.pptx (Access with Subscription)
- Dismantling Fake News.pptx (Access with Subscription)