‘Throw and Run’ Early-Human Virtual Hunting Experience: An Interactive Archaeology-Learning Support System
Natsuki Sako, Tokyo University of Science, Japan ; Takanori Ozawa, Tama Art University, Japan ; Ryohei Egusa, Meiji Gakuin University, Japan ; Masanori Sugimoto, Hokkaido University, Japan ; Fusako Kusunoki, Tama Art University, Japan ; Shigenori Inagaki, Kobe University, Japan ; Hiroshi Mizoguchi, Tokyo University of Science, Japan
EdMedia + Innovate Learning, in Amsterdam, Netherlands Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Experience-based learning is an effective learning model in children’s history education. However, there are many areas of history education that are difficult to experience, such as the life of early humans. An immersive history-learning support system is thus proposed that provides a simulated experience of early human lives. As a first step in this research, we developed a learning support system to provide this experience with respect to hunting for food. In this system, learners can perform as an early human hunter by running and throwing a spear in a virtual environment. This approach is expected to engender in learners the sensation of entering the early human environment by assuming the same movements as early hunters. An experiment was conducted to evaluate the immersive experience enabled by the developed system. In the experiment, elementary school students were tasked to employ the system.
Sako, N., Ozawa, T., Egusa, R., Sugimoto, M., Kusunoki, F., Inagaki, S. & Mizoguchi, H. (2018). ‘Throw and Run’ Early-Human Virtual Hunting Experience: An Interactive Archaeology-Learning Support System. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1216-1221). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
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