You are here:

The Perceived Intrinsic Value on English Learning in a Wearable 3D Virtual Reality Environment
PROCEEDING

, Department of Applied Foreign Languages, Lunghwa University of Science and Technology, Taiwan ; , Department of Cultural Creativity and Multimedia Desig, Lunghwa University of Science and Technology, Taiwan

Society for Information Technology & Teacher Education International Conference, in Washington, D.C., United States ISBN 978-1-939797-32-2 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Education transformation is inevitable in the contemporary era due to the evolution of technology. Educators should ponder the issues of what to teach, how to teach and, how to evaluate along with the features of technology. The purpose of the study is to create a wearable virtual reality environment for English learning. A pilot study was conducted to examine students’ perceived intrinsic value of English learning in this wearable 3D virtual reality environment. Results show that most students perceived usefulness for the learning and they perceived real value in the wearable virtual environment. The feedback from these students will further help the researchers improve the design and the content of the learning environment.

Citation

Chen, Y.L. & Hsu, C.C. (2018). The Perceived Intrinsic Value on English Learning in a Wearable 3D Virtual Reality Environment. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1370-1373). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE). Retrieved December 8, 2019 from .

References

View References & Citations Map

These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.

Suggest Corrections to References