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Can Serious Games Prevent Plagiarism?
PROCEEDINGS

, Athabasca University, Canada

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Kona, Hawaii, United States Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

Plagiarism has become a big concern for educators. Despite numerous attempts to prevent plagiarism, it remains a challenge. The current study evaluated the effectiveness of a plagiarism education game called “Goblin Threat”, by comparing the plagiarism recognition performance of university students who played the game to those who did not have access to it. Using games for educational purposes can result in successful learning because they are interactive and engaging and therefore students may pay closer attention. Results indicated that students who played the game performed significantly better on plagiarism recognition passages than those who did not. Students who cannot recognize plagiarism may not fully understand it, therefore may commit it in their own writing. The results of the present study suggest serious games may be helpful in preventing plagiarism.

Citation

Kier, C. (2015). Can Serious Games Prevent Plagiarism?. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 818-822). Kona, Hawaii, United States: Association for the Advancement of Computing in Education (AACE). Retrieved February 21, 2020 from .

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