Handbook of Games and Simulations in Teacher Education
David C. Gibson, Curtin University, Australia ; Gerald Knezek, University of North Texas, United States ; Pamela Redmond, Touro University, United States ; Elizabeth Bradley, Empire State College, United States
Published . ISBN 978-1-9397-9706-3 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA.
Digital games and simulations are serious new tools for learning. They can achieve dramatically higher levels of emotional power, interactivity and effectiveness for learning compared to conventional resources. This handbook was collaboratively developed by the American Association of Colleges of Teacher Education, the Society for Information Technology and Teacher Education, the National Technology Leadership Coalition. It is aimed at leaders and others who sense a change coming and are looking for rapid development of knowledge and programmatic innovations to propel their faculties into action. An interactive version of this eBook is available as an app on the iTunes Store
Gibson, D.C., Knezek, G., Redmond, P. & Bradley, E. (Eds.). (2014). Handbook of Games and Simulations in Teacher Education. Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).
© 2014 Association for the Advancement of Computing in Education (AACE)
Cited ByView References & Citations Map
Do Anonymity and Choice of Role help to Motivate and Engage Higher Education Students in Multiplayer Online Role Play Simulation Games?
Roni Linser, Open University of Israel, Israel; Gila Kurtz, Holon Institute of Technology, Israel
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1506–1513
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