You are here:

Journal of Educational Multimedia and Hypermedia

July 2018 Volume 27, Number 3


Gary H. Marks

Search this issue

Table of Contents

Number of articles: 7

  1. Activity Theory and Interactive Design for the African Storybook Initiative

    Alan Amory, Saide, South Africa

    This research is about a redesign of the online and mobile app African Storybook (ASb) initiative services that support the creation of openly licensed storybooks for Africa. This redesign was... More

    pp. 293-308

  2. The CASPA Model: An Emerging Approach to Integrating Multimodal Assignments

    Michael Blum & Adam Barger, College of William & Mary, United States

    The digital landscape for teaching and learning increasingly supports the inclusion of multimedia-based instructional strategies. In higher education, a culminating class project or final... More

    pp. 309-321

  3. A systematic review of literature on students as educational computer game designers

    Kevser Hava, Bozok University, Turkey; Hasan Cakir, Gazi University, Turkey

    This study presents the findings of a systematic literature review on educational computer game development activity utilized in learning environments. The main aim of this review is to investigate... More

    pp. 323-341

  4. Does the Homework Format Really Matter? The Impact of Homework Format and Learning Style on Accounting Students’ Learning Engagement and Academic Achievement

    Pat Maxwell, Kari Smoker & Susan Stites-Doe, The College at Brockport, State University of New York, United States

    The experience of students submitting written homework is compared to those using online homework platforms at a college in the northeastern United States. Results indicate that online homework... More

    pp. 343-366

  5. Using Adaptive CAI to Supplement Literacy Development in Early Learners

    Haya Shamir, Erik Yoder, David Pocklington & Kathryn Feehan, Waterford Research Institute, United States

    This study investigates the impact of using an adaptive computer-assisted instruction (CAI) program in early childhood education. The Waterford Early Reading Program (ERP) is a CAI program that was... More

    pp. 367-389

  6. Infusing Authentic Learning into Online Courses: a Case of Online Introduction to Sociology

    Ngoc Vo, Angela Brodsky & Marla Wilks, eCampus, University System of Georgia, United States; Jason Goodner, Albany State University, United States; Kelley Christopher, University of West Georgia, United States

    One of the challenges in higher education courses is to improve learning authenticity or reducing the gap between what being taught at school and what being used in the real world. In this paper,... More

    pp. 391-409

  7. Educational Effects of a Virtual Reality Simulation System for constructing Self-Built PCs

    Shogo Teranishi & Yoshio Yamagishi, Kanazawa Institute of Technology, Japan

    Recently, virtual reality (VR) has attracted much attention. We have developed a VR learning application that simulates the process of constructing a self-built PC. Users can virtually experience... More

    pp. 411-423