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Journal of Educational Multimedia and Hypermedia

October 2009 Volume 18, Number 4


Gary H. Marks

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Table of Contents

Number of articles: 5

  1. Effects of Interface Windowing Modes on Disorientation in a Hypermedia Learning Environment

    Muhammet Demirbilek, Suleyman Demirel University, Turkey

    Navigation issues and disorientation have been of interest to many researchers with different scientific and theoretical questions. However, previous work on this type of comparative and... More

    pp. 369-383

  2. Can Music and Animation improve the Flow and Attainment in Online Learning?

    Sue Grice & Janet Hughes, University of Dundee, United Kingdom

    Despite the wide use of music in various areas of society to influence listeners in different ways, one area often neglected is the use of music within online learning environments. This paper... More

    pp. 385-403

  3. Digital Storytelling: An empirical study of the impact of digital storytelling on pre-service teachers’ self-efficacy and dispositions towards educational technology

    Misook Heo, Duquesne University, United States

    This study examined the effects of the digital storytelling experience on pre-service teachers’ self-efficacy towards educational technology. Additionally, this study examined professional... More

    pp. 405-428

  4. ActiveCC - A Collaborative Framework for Supporting the Implementation of Active Curricula

    Sonja Kabicher, Michael Derntl & Renate Motschnig-Pitrik, University of Vienna, Austria

    ** Invited as a paper from ED-MEDIA 2008 ** This paper addresses the challenges resulting from the design and implementation of a modular, flexible curriculum of computer science. It is intended... More

    pp. 429-458

  5. Effects of animated agent with instructional strategies in facilitating student achievement of different educational objectives in multimedia learning

    Hsin I Yung, The Pennsylvania State University, United States

    The purpose of this study was to examine the instructional effects of a computer-generated agent in providing verbal and visual prompts as needed to facilitate student achievement of educational... More

    pp. 453-466