Design Principles for Creating and Maintaining Immersive Experiences in Educational Games
Purchase or Subscription required for access
Purchase individual articles and papers
Subscribe for faster access!
Subscribe and receive access to 100,000+ documents, for only $19/month (or $150/year).
Already have access?
Institutional Subscription
You don't appear to be accessing the site through a subscribing institution (your IP address is 3.227.239.9).
If your university, college, or library subscribes to LearnTechLib, you may be able access full text articles through a login page.
You can search for your instition by name or by location.
Authors
Society for Information Technology & Teacher Education International Conference, Mar 21, 2016 in Savannah, GA, United States ISBN 978-1-939797-13-1
Abstract
To maximize the learning possible from educational games, designers need to find better ways interest, engage, and immerse players. In this paper, we draw upon our experience and upon the rich traditions and research from film, storytelling and media to better understand how games can also be designed to create and maintain immersive experiences. We distill these sources into ten design principles that good games use to help establish and maintain immersion in games. We discuss how use of the proposed principles may help designers and practitioners get the most out of educational games.
Citation
Arnold, B., Koehler, M. & Greenhalgh, S. (2016). Design Principles for Creating and Maintaining Immersive Experiences in Educational Games. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 502-508). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 28, 2024 from https://www.learntechlib.org/p/171724.
© 2016 AACE