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Teachers and game-based learning: Improving understanding of how to increase efficacy of adoption
ARTICLE

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Computers & Education Volume 56, Number 2, ISSN 0360-1315 Publisher: Elsevier Ltd

Abstract

Interest in game-based learning for K-12 is growing. Thus, helping teachers understand how to use these new pedagogies is important. This paper presents a cross-case study of the development of teacher professional development for the River City project, a games-based multi-user virtual environment science curriculum project for middle school children, over three years of its development. Successful professional development required attention to multiple factors including teacher efficacy in using the software, pedagogical issues and school culture. A theoretical model for successful technological implementations is discussed.

Citation

Ketelhut, D.J. & Schifter, C.C. (2011). Teachers and game-based learning: Improving understanding of how to increase efficacy of adoption. Computers & Education, 56(2), 539-546. Elsevier Ltd. Retrieved May 18, 2022 from .

This record was imported from Computers & Education on January 30, 2019. Computers & Education is a publication of Elsevier.

Full text is availabe on Science Direct: http://dx.doi.org/10.1016/j.compedu.2010.10.002

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