
All or Nothing: Levels of Sociability of a Pedagogical Software Agent and its Impact on Student Perceptions and Learning
Article
Kathryn Hershey Dirkin, Punya Mishra, Michigan State University, United States ; Ellen Altermatt, Hanover College, United States
Journal of Educational Multimedia and Hypermedia Volume 14, Number 2, ISSN 1055-8896 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
This paper reports the results of an experimental study on multimedia learning environments, which investigated the impact that increasing the social behaviors of a pedagogical agent has on students' perceptions of social presence, their perceptions of the learning experience, and learning. Paradoxically, in this experiment students detected higher degrees of social presence in both the text only and the fully animated social agent conditions than students in the voice only and the static image of the agent with voice conditions. Furthermore, students had more positive perceptions of the learning experience in the text only condition. The results support the careful design of social behaviors for animated pedagogical agents if they are to be of educational value, otherwise, the use of agent technology can actually detract from the learning experience.
Citation
Hershey Dirkin, K., Mishra, P. & Altermatt, E. (2005). All or Nothing: Levels of Sociability of a Pedagogical Software Agent and its Impact on Student Perceptions and Learning. Journal of Educational Multimedia and Hypermedia, 14(2), 113-127. Norfolk, VA: Association for the Advancement of Computing in Education (AACE). Retrieved March 23, 2023 from https://www.learntechlib.org/primary/p/5748/.
© 2005 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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