Re-exploring game-assisted learning research: The perspective of learning theoretical bases
ARTICLE
Wen-Hsiung Wu, Wen-Bin Chiou, Hao-Yun Kao, Chung-Hsing Alex Hu, Sih-Han Huang
Computers & Education Volume 59, Number 4, ISSN 0360-1315 Publisher: Elsevier Ltd
Abstract
Previous literature reviews or meta-analysis based studies on game-assisted learning have provided important results, but few studies have considered the importance of learning theory, and coverage of papers after 2007 is scant. This study presents a systematic review of the literature using a meta-analysis approach to provide a more comprehensive analysis and synthesis of relevant studies based on four orientations of learning theories and principles: behaviorism, cognitivism, humanism, and constructivism. Major findings of this study include that the majority of published studies were not based on learning theory and the development of learning theory orientations has prompted more studies to focus on constructivism and humanism than on behaviorism and cognitivism. In addition, most studies adopted a descriptive approach, followed by experimental methods and surveys, and most presented positive outcomes. These findings not only advance understanding of game-assisted learning from the important perspective of learning theory, but also provide useful insights for researchers and educators in issues related to game-assisted learning.
Citation
Wu, W.H., Chiou, W.B., Kao, H.Y., Alex Hu, C.H. & Huang, S.H. (2012). Re-exploring game-assisted learning research: The perspective of learning theoretical bases. Computers & Education, 59(4), 1153-1161. Elsevier Ltd. Retrieved March 5, 2021 from https://www.learntechlib.org/p/50278/.
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Keywords
- Behaviorism
- computer games
- Computer Uses in Education
- Constructivism (Learning)
- educational games
- Educational Research
- educational technology
- Epistemology
- Game-assisted learning
- Humanism
- Interactive Learning Environments
- learning theories
- learning theory
- Literature Reviews
- Meta Analysis
- pedagogical issues
- Research Methodology
- Research Reports
- Synthesis
- video games
Cited By
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Teachers Attitudes & Behaviors about Computer-Based Games as Learning Tools in Mathematics Classrooms
Ruth Torres Castillo, Mew Mexico State University, United States
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 2237–2242
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