Enhancing Science Education through Instructional Games that Prepare Students for Knowledge Acquisition
Beverly Carter, Wheeling Jesuit University, United States ; Laura Wilbanks, Whiteface Elementary School, United States ; Debbie Denise Reese, Center of Educational Technologies, United States
Society for Information Technology & Teacher Education International Conference, in Charleston, SC, USA ISBN 978-1-880094-67-9 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Selene: A Lunar Construction GaME is an online environment that engages students with concrete gameplay designed to make challenging science concepts more intuitive. Gameplay builds knowledge structures that ready learners for subsequent unit study, i.e., prior knowledge requisite for learning and interest. Selene supports understanding of the basic geological processes of Solar System formation and evolution: volcanism, impact cratering, differentiation, and accretion. Selene was produced using the CyGaMEs approach: Cyberlearning through Game-based, Metaphor Enhanced learning objects. The authors describe how Selene supports players’ knowledge growth. More importantly, they demonstrate from a teacher’s perspective how to integrate a CyGaME like Selene within a science curriculum that supports national and state standards. Selene gameplay prepares players to make meaningful inferences about both the features they observe on the surface of the Moon and the Earth, Moon, Sun system.
Carter, B., Wilbanks, L. & Reese, D.D. (2009). Enhancing Science Education through Instructional Games that Prepare Students for Knowledge Acquisition. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 1410-1417). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE).