Can Playing Games Help Students Master Concepts from General Psychology Classes?
ARTICLE
Dianne Zielinski, HVCC, Troy, United States
International Journal of Game-Based Learning Volume 9, Number 2, ISSN 2155-6849 Publisher: IGI Global
Abstract
As part of a final project for a general psychology course, students were required to play a game, either digital/video or on a board. Students selected their own games, and were asked to identify psychological principles in their game play. Topics included the brain, sensation and perception, human development, learning, motivation, intelligence, personality, and mental disorders. Students successfully applied all topics to game play, but to varying degrees. Student discussions on the brain and intelligence were well covered. Discussions on personality and psychological disorders issues were relatively poor. Students were able to make connections between concepts and their game-play experiences.
Citation
Zielinski, D. (2019). Can Playing Games Help Students Master Concepts from General Psychology Classes?. International Journal of Game-Based Learning, 9(2), 55-72. IGI Global. Retrieved March 19, 2024 from https://www.learntechlib.org/p/210379/.