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Cognitive outcomes from the Game-Design and Learning (GDL) after-school program
ARTICLE

, West Virginia University, United States ; , Michigan State University, Department of Counseling, Educational Psychology, and Special Education, United States

Computers & Education Volume 75, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd

Abstract

The Game-Design and Learning (GDL) initiative engages middle school students in the process of game-design in a variety of in-school, after-school, and summer camp settings. The goal of the GDL initiative is to leverage students' interests in games and design to foster their problem-solving and critical reasoning skills. The present study examines the effectiveness of an after-school version of the GDL program using a quasi-experimental design. Students enrolled in the GDL program were guided in the process of designing games aimed at solving problems. Compared to students in a control group who did not attend the program (

Citation

Akcaoglu, M. & Koehler, M.J. (2014). Cognitive outcomes from the Game-Design and Learning (GDL) after-school program. Computers & Education, 75(1), 72-81. Elsevier Ltd. Retrieved November 21, 2019 from .

This record was imported from Computers & Education on January 29, 2019. Computers & Education is a publication of Elsevier.

Full text is availabe on Science Direct: http://dx.doi.org/10.1016/j.compedu.2014.02.003

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