SimSchools: A Teaching Game to Improve Student Learning
PROCEEDINGS
Bill Halverson, The SimSchool Project, United States
Society for Information Technology & Teacher Education International Conference, in Phoenix, AZ, USA ISBN 978-1-880094-55-6 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
The simSchool Project hopes to create a computer simulation where teachers can virtually go to practice their teaching and classroom management skills within a fun, realistic and safe educational simulation - game environment. This simulation will also document growth and user teachers' results-oriented abilities by using a powerful new data tracking and reporting tool; simtrack. This session will share how the simSchool Project is (1) Developing simulated K12 classrooms of students. (2) Implementing case-based simulations that increase preservice students' skills in results-driven classroom practices. (3) Documenting the impact on teacher educators' and future teachers' effectiveness in achieving student results. (4) Disseminating the findings. As a result of activities supporting these goals, simSchool hopes to impact preservice curricula, enhance preservice teaching, increase the percentage of new teachers who possess knowledge and skills in results-driven classroom practices and gather baseline and change-over-time data on the status of student results.
Citation
Halverson, B. (2005). SimSchools: A Teaching Game to Improve Student Learning. In C. Crawford, R. Carlsen, I. Gibson, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2005--Society for Information Technology & Teacher Education International Conference (pp. 2619-2623). Phoenix, AZ, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from https://www.learntechlib.org/primary/p/19490/.
Keywords
References
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